What is the true artifact limit of Zeratul's Prestige 2?

Although the Zeratul’s Prestige 2: Knowledge Seeker underlines that he can collect “unlimited” amount of Artifact there are actual limit to it.

The answer is 103 (4 min +(103 x 3 minutes) = At least 5 hours and 13 minutes or 313 minutes to reach that level).

But how much do they augment all units? I made a video demo of it.

All Zeratul’s units gain 103 Shield Armor/Armor as well as 103 levels of weapon upgrades.
(Avatars still have a bug that receives no buff from Artifact upgrades despite armor/shield/weapon displays).

Tower & Units (Part 1)

Link: https://youtu.be/fhvxdcQnz_0

Tower List

Tesseract Cannon

  • Damage: 339

Tesseract Monolith

  • Damage: 113

**

Unit List

Xel’Naga Prescursor

  • Damage: 108

Xel’Naga Abrogator

  • Damage: 1130

Xel’Naga Enforcer

  • Ground Damage: 226 (565 vsArmour)
  • Air Damage: 452 (1130 vsArmour)

Xel’Naga Shieldguard

  • Damage: 115

Xel’Naga Ambusher

  • Damage: 335 (448 vsArmour)
  • Blink Damage: 117 (157 vsArmour)

Void Templar

  • Damage: 678
  • Void Fury damage remains the same (50 damage)

Legendary Legion (Part 2)

Link: https://youtu.be/0RvrecyesAo

Legion List

Shield/Energy point increase, Life remains the same.

Telbrus

  • Shield: 10380
  • Energy: 10600
  • Damage: 230

Zealots

  • Damage: 222

Zoraya

  • Shield: 10500
  • Damage: 112 (221 vsArmour)

Void Ray

  • Damage: 109 (113 vsArmour)

Telbrus

  • Shield: 10700
  • Energy: 10600
  • Damage: 336

Dark Archon

  • Damage: 224

Hero (Part 3)

Link: https://youtu.be/x-KiH-EsN0Y

Zeratul Stat

Zeratul

  • Shield: 5450
  • Damage: 1130
  • Blink: 101
  • Shadow Cleave Damage: 1100
    +Zeratul’s Health Regen + High defense makes his shields instantly regenerate to full.
2 Likes

See somewhere around the 30 artifact mark I’d just rush the remaining infested with Probes I think. It’d be hilarious.

5 Likes

I want his P2 to reduce fragment cooldown or give multiple per time.

As it stands, getting them one at a time to anything past 5 means you are basically not finishing a mission just to get it.

Rare cases are basically timed long missions but the benefit only comes after 4/5/6, which means you don’t really get much of a benefit since you’d have an sizeable army already.

4 Likes

4, 5, 6 are available at 13,16,19 minutes (or 10, 12, 14 minutes with mastery)

Without mastery, they contribute (a little bit) in any mission that you are not speed running

But if you have mastery, or are playing a time limited map, you will get at least 4

2 Likes

This is what I feel like this Prestige needs. Much like with Han’s P1 stacking with the Mag Mine mastery, Zeratul’s P2 should have a built-in time reduction between fragments that stacks with the mastery, so that significant numbers of artifacts can be obtained without artificially prolonging the match.

2 Likes

Just bad design for sure.

As it stands, if it just added has 25% reduced fragment time or whatever, then you can combine that with mastery for a much more useful prestige.

Outside of that, running p3 is far superior. Well… at least imho.

On Reddit, someone posted saying the limit was lv103. However, I believe that may have been on custom or PTR? And ofc, it takes hours to do.

I’m assuming this is on top of the Mastery that already makes them spawn faster?

Yeah, as Krik pointed out above. Even with mastery, which would mean P0, you can get 4th by 10min or so. This means you don’t gain much benefit for a standard game.

Like 6/6/6 is great but only if enemy isn’t 3/3/3 for awhile lol. 4/4/4 by 12min isn’t going to do nearly as much. Then if it’s one of the shorter maps, 3-5min later the games over. And when did anyone needed extra upgrades or damage 3-5min before game ended, lol.

I agree with points raised above, It seems like Zeratul’s P2 is not very impactful, as it limits your ramp up/early game (25% increase to unit cost is quite a bit), while only modestly improving your late-game army, which frankly is already quite strong. This prestige is a cool idea, but doesn’t seem like it will make a huge difference.

Was wondering if perhaps it should also significantly reduce artifact spawn time, such that with mastery it could be feasible to obtain more than 10 artifacts in a standard game. To offset this, maybe the disadvantage would be to reduce max supply by 40, instead of increasing cost. It could be interesting to have a very small but extremely powerful army. A 30 supply army (assuming 30 supply for probes) would be the smallest yet in co op, but at 8/8/8 by mid game it would be able to tackle most enemy waves.

1 Like

Ehh, I mean there’s Tychus and his max 5 person army holding the medal for smallest.

While I’d like a buff for it cause it would be fun, I think it’s balanced enough as it is personally. Good play with Zeratul himself can handle early game pretty darn easy as it is.

Even on a 12-14 min Void Thrashing I never really felt like the disadvantage was enough to cause an issue, so the advantage being lower on the map didn’t bother me either personally.

Edit: my go to build is mass Stalker with Zeratul, so maybe that affects cost efficiency enough to make it a non issue?

1 Like

Good point, though I kind of consider tychus in a special category since he has a team of heroes, versus standard units.

Supply reduction as a disadvantage was just an idea to make it so that collecting unlimited artifacts with lower spawn time is not too overpowered. But I do think for P2 to be more fun the player should be able to collect more artifacts early enough in the match for it to be impactful.

Then he wins cause he’s got a 0 man army! :stuck_out_tongue_closed_eyes:

But that’s fair, I wouldn’t mind an increase in both advantage and disadvantage. Supply restrictions I see concerns with Zeratul shrugging and going one base instead, would be a net buff to his ally there on longer maps in a way. I guess I would support simply further increasing cost I suppose…

I guess more my line of thinking is that we’re all just considering the higher level of play here, someone who takes 25 minutes on Void Thrashing still gets a fun result from it as is.

They could have Zeratul himself come out 1-2 minutes early (probably have to boost the penalty for that though)

So realistically its only 5 fragments a game. 2 up from vanila build

It needs to remain a 25% cost increase, since Tesseract Cannons don’t cost supply, but are buffed by upgrade levels.

In fact, the disadvantage needs to be bolstered to also include Tesseract Cannons for the 25% cost increase, because right now, P2 is basically a straight up buff for the cannon build.

P2 might be intended as a cannon build buff (its also a Zeratul hero buff)

I’d like it more if the number of fragments just spawned more per time, just 2 at a time. This will keep the player busy getting them, which is a nice buff/incentive. Meanwhile still allow a fairly significant increase in power for choosing this prestige. Disadvantage buff can be adjusted for sure but not entirely necessary.

The issue with this is that the very first 3 powers get unlocked a bit too quickly when done properly, so there is that issue.

Seems to be an easy fix there would be to require twice the artifacts to unlock powers and abilities, it would also function as a small delay overall for getting to each stage so it’s a decent disadvantage on that end I feel.

3 Likes

Good point lol. Then I think that works far better to achieve the advantage in a more meaningful way.

1 Like

泽拉图:护盾5450,1130,顺劈1100,闪现101层。

探姬:108

追猎:335vs重甲448,跳35%武器伤害。

烧饼:115。

隐刀:678。

不朽:对地226vs重甲565,对空452vs重甲1130

炸屎球:1130,分裂三个小球,每个565。

盘子:339

巨石:113

叉子:222

电兵:10380盾、80血、10600能量

普攻+2,100盾,100能量

虚空:109vs重甲113

大虚空:112vs重甲221,10500盾

红球:224,350盾,200能量

大红球:336,10700盾,10600能量,精神控制、灵能漩涡CD15秒。

蓝石头:40、100水晶、160电、500大蓝炮

黄石头:40、20秒光环