What happened to this game?

I used to be pretty heavy into SCII until about 5 years ago, I was never great, but I was middle of the pack, with a 50% win ratio - I felt that the balance was right.

Recently I have come back to playing and get absolutely dominated by Terran players as Zerg, probably 90+% of the time. Why did the Devs give Terran so many tools? Widow mines? First of all, how many area attack units does Terran need? Tanks, Widow Mines, Thors, Battle Cruiser cannon, Hellions and Hellbats, all of these units can damage more than one unit. Why can widow mines see up ramps? If I attack a widow mine that is located on a lower tier, it can still target me? No other ground unit can see up ramps. 5 minute battle cruisers with teleport? Thors that have the same range as Broods? Does every Terran unit need to counter a Zerg unit? Why can Medivacs heal Hellions? They come out of the Factory, not the Barracks. Mind you, Zerg has 1 anti air unit early game - Queen, it takes 4 Queens to kill a BC and who keeps 4 Queens at one base at 5-7 minutes? It takes an upgraded tier 2 unit to kill a Widow Mine, think about that. I have to transition to Hydras with Range to kill 1 or 2 pesky Widow Mines and then get annihilated by Tanks if I move offensively. Most Terrans simply go Marines, Tanks, Widow Mines…done. Muta flyby? Just use Widow Mines defensively. Maybe do a Widow Mine drop. Want to prevent an expo? Widow Mine. Ling run-by? Widow Mine. Nydus in your main? Just put Widow Mines in your mineral line. Just ask yourself “Does Zerg have any early game harass tools vs Terran” like Terran has Reapers and Hellions? Zerg early game literally revolves around countering those 2 units. Queens as fast as you can. Zerg used to be the “constant pressure” race, now it’s the “constantly pressured” race.

I think I will just surrender all ZVT games as soon as they start, at least I have pretty close to a 50/50 chance vs Z and P.

I do want to say that whoever is in charge of creating this “balance” is an idiot, plain and simple. Watched Maru play Serral - Widow Mines won the game.

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i am an awful T player as far as macro.
but if i mass widow mines i can beat most opponents, they’re just that good.

Libs are even more broken in either mode.
T has hard counters for ultra and broods, bc and thor obliterate both with little effort.

that’s just how they want the game to play i guess.

a P player with good phoenix control cannot be countered by zerg unless you predict it and go fast corruptor.

there are several strats that are uncounterable once they reach critical mass.

Try playing another race and see how other Zergs play against you.

The game got harder across the board for everyone. That’s just how it is. Welcome to LoTV.

2 Likes

You just got bad from years of inactive, while players got much better.

What level of marine split can you reach without failing? What level of marine split you can reach at all?

They don’t.
You just don’t understand unit interactions

They can’t.

Those who scout.
Terran player scout Zerg like a paranoic (but Zerg can still do a switch from scouted all-in to macro game and not be at disadvantage). Zerg - who have much better scouting tools than Terran by the way - should not skip scouting.

You don’t have to, you need to do some basic mirco.
Like moving toward WM with a single ling to discharge it, or flying with overlord to just soak WM shot.
After WM fires until there is armory on the map it is pretty much dead.

Ravagers and Queens also outrange WMs btw and its a T1 units.

you have plenty of units that hard counter tanks

They don’t. They do fire with delay even after they “fire” which leads to some weird-looking stuff.

You wanted to win by broodfestor A-Click? Doesn’t work anymore

just don’t fly mutalisks into WM like a moron

just don’t walk your lings into WM like a moron.

Does Terran have early map control tools like zerglings and overlords?
No.
Does Terran have the ability to take 3-d base at 1:50 and have it saturated shortly after?
No.

Different races are different. Besides, I wouldn’t call 2 base muta or nidus “late game”.

Are you time traveler from 1999?

3 Likes

BC isn’t AoE…

They can’t. But any flying unit or scan can.

They can’t. They can heal Hellbats, because Hellbats have a bio tag. Hellions do not have a bio tag. Why do they gain/lose a tag when they transform? No idea.

So. If you scout BCs, I’d say most zerg players will pack 4-5 queens between the nat and main base and take time to connect the creep. If you don’t scout it, then yeah you have to pull drones and get your queens in position. Buy time by getting 4:20 spores against Terran because they will attack with a Banshee/Lib/BC/Drop at around 5 minutes 99% of the time and a Spore can help with driving off all of them (though they help the least with a drop unless you’re good at repositioning them or the Terran is particularly bad).

Why? You have queens. Queens have more range than mines. If they’re cloaked mines use those spores for detection until you can get overseers if you can’t get them already. If they’ve already fired just kill them with lings. If they haven’t fired, send a single ling or a small group of 3 if the Terran has units near the mine.

That’s a recipe for disaster. Lings run in…widow mine fires…widow mine kills the lings and your scvs. I get it, you don’t like minesweeper, no one does except Terrans. It is a fat load of crap but they’re not anti-nydus tech.

No, Zerg is not designed to do early game pressure unless it’s investing in that pressure heavily (cheese/all-in). This is not new. Because Zerg depends on larva for production it’s always a choice: Army or Econ. If you aren’t being pushed you go for drones, if you scout an army coming together on the otherside of the map to push then you make army. In BW Zerg is the late-game race. In SC2, it’s a mid-game race.

I think you’re one of the few Zergs that prefers Protoss to Terran. Going against lines of S/B, Cannon, Carrier, Void Ray, HT was so bad I switched to Terran. Protoss still uses the same comp, but they have to play mid-game against Terran. Against Zerg, Protoss can go 6 minute carriers with shield batteries and comfortably hold their 3rd w/o pressuring.

The marine split challenge isn’t even applicable micro. Try marine control and see how quickly you can make it through or something instead.

You came back after 5 years and don’t play as well as you did before? Wow, complete mystery! Must be the game’s fault! xD

You have some learning to do. You don’t even understand how vision works in this game. That’s super basic stuff.

btw - Terran lags very far behind the other two races tournament results.

Ummmm…for AoE, Zerg have baneling, ravager, lurker, ulralisk, mutalisk, vipers, infestors, and swarm hosts.

Some advice - you sort of should learn the very very very simplest basics of the game before complaining about balance. Because most of your post makes no sense to anyone who knows the first thing about the game. It honestly doesn’t. I’m telling you this to be helpful.

1 Like

Yeah and keep in mind terran players were 100% convinced the widow mine was a dead unit with the introduction of A) ravagers and B) buffed lotv hydras and C) lurkers. That’s why they got the massive siege tank buffs which we now know were 110% unnecessary. The siege tank also creates huge problems with stalemate games were the terran has lost, zerg is completely unchecked on the map and has a huge bank, but the terran can drag the lost game out for 10-15 minutes beyond the point where he lost. The siege tank makes it so insanely cost-ineffective to ever attack a terran that it’s plain suicide to try and end the game.

Terran players can then make “come backs” where games that would be completely unwinnable for any other race in that scenario are now winnable if the terran turtles long enough, his opponent gets impatient and takes a bad fight. That’s not necessarilly a bad thing, but the fact that it can bridge such enormous deficits is a problem. At a certain point, when the terran falls far enough behind, it should become impossible to defend cost-efficiently. Terran defense is almost always cost-efficient, no matter how far behind they are. They need to narrow the gap that the siege tank can bridge, probably halve the size of deficit it can overcome. They need to do that with nerfs to terran or buffs to zerg.

Other than being imbalanced, it also ruins the gameplay - not a single person on earth wants to sit through a 30 minute stalemate game with no ability to make the game progress. The game should almost always progress in close to 95-99% of game scenarios.