What happened to Carriers?

Carriers have become the most useless unit in the game. WHY??? They are a T3 unit, yet 1/2 as good as a BC. Talk about IMBA

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Carriers have had a bit of a resurgence with the interceptor build time buff and the removal of infested terrans. However overall they still aren’t very good and need support from other units desperately.

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Zergs seem to just abduct them into their anti-air. Against Terran carriers are good against ground mech (not sure if that has changed recently), bad against bio, and happy slaps against BCs until they get yamatoed.

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Thats… kinda the point. No unit should be a mass-and-win unit.

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I want my tier 3 unit POWERFULL I don’t wanna feel oh Activision he’s got tier 1 unit mixed in I totally need to retreat and rethink my strategy if I don’t feel strong and mighty when I got my ultimate tier 3 armies massed than that RTS have failed me. Isn’t the whole point of the late game to get to super strong toys, so why then make inferior units own them?

Just to make things clear, I speak about all races not just Toss here

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The late-game would be boring and 1-dimensional if it was just about massing t3 units.

One of the reasons I like sc/sc2 is that late-game armies are a mix of various stuff and not just mass t3.

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Trolling: 6/10 points

You can make Carreirs work if you order it to attack an Archon before engaging. Yep, you sacrifice an Archon to fight, that’s how bad the game design of this unit is.

This problem can be solved by introducing a unit like ghost to all 3 races so we have heavy hitters and some sort of squishy mobile disruption units that will allow us to engage all tier 3.

The only problem would be hurt pride cause no more massing low tier units when you see that opponent have capital ships to counter them.

They would still be useful to harass and disrupt the opponent’s economy, but you could not use them as a viable army to fight against your opponent.

True but even en masse they lose to markedly inferior units for cost to the point where people seriously question building them at all. Carriers and tempests have basically the same issue: when you’re ahead but can’t quite break your opponent but still want to completely throw the game away you ask yourself which should I build? Carriers or tempests?

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But that’s the only thing the carrier is semi-capable of

Abduct, Neural Parasite, IM, Interceptors are vulnerable to units that wouldn’t normally beat a capital ship (the only reason why that wasn’t a problem in Brood War is that nearly all Brood War anti-air units had an anti-armor focus), and most compositions will have out many of the Carriers’ counters before you can start building them up.

I’d personally increase the Interceptors’ health and shields and give them life regen given the choice.

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Carriers seem like they would do well if you provide the needd protections for them such as against vipers, marines, vikings and so forth. I do not get to the end game units well enough to practice such things.

Agreed. People think they are fighting carriers. The reality is you’re fighting interceptors which are much much weaker and that is why carriers suck.

Increasing the HP is fine as would be increasing the build rate.

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they suck because of the design of them, actually an army with mass carriers is too difficult to stop but one carrier does nothing a group of marines just kill one carrier carriers need a lot of rework not buffs or nerfs

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The statement that “Interceptors” are much weaker than Carriers is not quite accurate. The Interceptors have significantly more total health than the Carriers, and plenty of units that are meant to take down capital ships (Vikings, Corruptors, Void Rays, Tempests, etc) cannot beat Carriers if they waste damage on the Interceptors.

The problem is that a few units which are otherwise not good at fighting capital ships (Marines, zoned-Hydralisks, HT, Widow Mines, Liberators, etc) are very good enough at killing the Interceptors such that they can still kill Carriers by killing the Interceptors first. This makes Carriers useless in a number of cases where they should be powerful; and the solution for that would be to increase the Interceptor’s health.

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Make something with Cariers… its impossible in 3v3 and 4v4 against them! Also in 1v1 they trade early game so efficiently its on imba edge. Make them so, that Interceptors arent move in big circles arround theyr target, so they are more vulnerable to splash dmg, widow mines and Fungal. or lower Carier Health. Its 450HP T3 flyer with air/ground attack… but most important is that Carier is not an PRIORITY TARGET, but Interceptors and its again 640HP!!!

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Carriers could be much more useful if interceptors didn’t easily die to widow mines and fungals

Let’s fix marines,zerglings,hydras,roaches then.The list goes on.
Great “logic” as always,uhahaha

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What are you talking about? They are the most broken unit in the game, literal a-moving gods of death.

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