What exactly is it that makes Protoss overpowered?

I’ve been hearing a lot of people say this race is overpowered. Why exactly?

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Protoss have overpowered cheese: proxy SB + Void Ray. One can argue that proxy SB Tempest is also OP but its not as bad as voids.

In PvZ however Void ray opener into turtle to Carrier-Storms is the only viable opener against competent opponent and this strategy seem to give win rate over 50% while anything else is much much worse.

In TvP Battery Overcharge counters most of Terran aggression leaving WM drop as nearly the only viable opener. In late game Blink DTs can one-shot PF and Disruptors are a bit too good because all it takes for Terran to loose the game is to take one Disruptor shot into bio ball while being distracted by Zealot or DT harass.

Protoss needs their ground potential buffed against Zerg e.g. decrease the cost of FF, take away unnecessary Baneling +5hp buff, nerf Lurker and SB nerfed (ideally - removed from the game because it snowballs way too good). I would also give WP +1 pick up range on its upgrade.

Regarding Disruptor and WM, I believe that all AoE sources in the game should get WC3 treatment and that is limit maximum amount of damage that it can deal in one attack

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First part is correct… But second is absolute nonsens. Zerg units are fine, its Protoss ground units what are weak - and its because of Warp-in mechanic. Imagine if Zealot, Stalker, Adept (Basic WG unists) were much much efectiver. A big fight happens, than Toss warps in a round of units and GG. Or imagine how ez were Warpprism cheese/all in. Baneling -5Hp and Zerg has no answer to Bio Tank. Now it is pretty difficult, with pre spliting and good Tank position and Stimmed Bio speed. Also both race can deal with Lurkers, Protoss with Zealot+Immortal sendwich; Terran with bigger Tank production or direct counter Ghost+Liberator.
I said it year or so ago - give Protoss an all arounder Robo unit. With fighting potential in direct engagement, but not cheesable and not fast productable.
Also Protoss is the only race which can skip early and mid game and start with T2,5 into T3 and be safe and greedy (against Zerg), or just make fear his oponent what kind of cheese he drops at you etc. Again immagine Terran skip Helions, or Zerg skip Banelings and goes UL when Terran goes Bio. 5:40 GG every ZvT with 2 1 1.

  • about Disruptor - its stupid unit, same as SH but one shot most of the ground units. With 5+ is no more window to engage Toss.
  • Storm - I said also a rework. Split a Storm into a 4 sequences. Every sequence will take 0.70 sec and does 20 dmg (Not ignoring armor!!)
    Example Hydra 3/3 will take 68 dmg [4x(20-3)=68]
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Nope cheese vr battery happen cause p needs 3 type aoe damage too hold mmm till late game still mmm dont you suprised? While other race switch tech in time terran stay on t1 rax army

When was the last time you saw somebody seriously doing Sentry-Immortal push or Sentry-Colossus push? They just die to Ling-Bane river.

Don’t worry Byun is old and can’t target fire Banes as good as he used to. For anybody else it won’t matter.
Banes just should not be able to roll through Storm.

Also if this would turn a problem better solution would to buff something else Zerg, e.g. return root to Fungal or bring back 8 armor Ultras (which won’t be such a problem as they were in LotV release since Marauders now now longer do split attack).

It don’t work.
You can’t counter Lurker with Siege units that reposition 5 times slower than Lurker does and have a lot of counters to them as well.

Ghost is not that far behind because its spell have the same range as Lurker basic attack which is AoE but unlike Lurker basic attack Ghost snipe is canceled by any damage including AoE thus to pull it out Zerg have to have no detection (never going to happen) and Ghost have to have a lot of spare energy on Clock (surprise surprise - ghost spell also cost energy) - AND there have to be no other Terran or Zerg units around Ghost so Lurker can not use its basic attack!

So what you are saying might work in Gold but not among more skilled people. At higher level of play they kill Zerg before Lurkers or at least when their number is small so pre splitting and charging forward with bio might work. Or die trying.

On some rare occasions Terran might turtle on his corner of the map and defeat wave after wave after wave of incoming Zerg units until map runs out of resources, but this works like 1 out of 10 times and is definitely not a fun gameplay for both sides.

Since when ghost, liberator, tank, wm and viking are mmm? Medivac is techincally T3 unit

Last time Terrans had a unit that was not one of the above that Terran player could transition to, Zerg and Protoss players whined so hard that it was nerfed into non-existence

It has been discussed and assessed by many Pros by many casters by many people in general. If You get beaten by protoss You feel cheated. If You attack into sb You will say like urgh this is so unfair why can he do this (not even mentioning that You cant attack into Terran sim City with tanks or mines or planetary or repair or stimmed bio that kites backwords or how deadly it can be to attack into zerg because they see everything are very fast and flank You and You get overwhelmed) or if protoss attacks You and they have a Power spike right now it also feels unfair. And if You win vs protoss it sometimes seems very clowny. Not hold Position zealot? Gg. You attack right before my Power spike gg. Oh my high Temps are caught off guard? Gg. I just warped in high Temps and therefore they dont have energy? K gg then. My army which is clumsy and slow gets caught off guard ? Gg then. You placed 3 widow mines in my Mineral line. I guess You Played so much better than me, gg. The 4 hellions look a lot like a g next to the g for me. Another thing is protoss wins many games with dirty cheeses or all ins. Cannon Rush is the most scumbag thing to do.

For the most Party zerg or Terran wins just look like a lot more deserved to the casual eye.

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For zergs: skytoss got buffed in a game where zerg AA was already nerf by IT removal and neural parasite nerf on carriers and mothership.

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I do not think Protoss is OP.
But they are easier to play compared to the other races since you can access more of their power without having good mechanics.

Protoss with average mechanics > Terran with average mechanics.

Plus they excel in a ladder setting due their huge number of viable cheeses. If you play against 30 Protoss players they may cheese you in 30 different ways which is not really possible for Terran or even less so for Zerg.

It is also easier to turtle to Skytoss compared to punishing someone who turtles to Skytoss.

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Man. infestors have fallen far from what they used to be.

  1. Burrow fungal. Gone.
  2. Infested terrans. Gone
  3. Neural parasites now can’t target heroic units. Really sucks. The mothership is one of the best things to use neural on.
  4. Fungal growth speed launch reduced.

Also. We can’t play HOTS and WOL expansions on ladder anymore.

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They’re just whiners. I’m a random player. They’re not OP.

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There was a glitch/feature on neural parasite that was big in zvp too.

If you neural a unit, its allied units AI won’t attack it unless the player force fires on the targeted unit. But you can’t target fire interceptors so there’s no way to attack the interceptors of a neural parasited carrier.

Before they patched it, the AI of the protoss army would attack the interceptors of a NP carrier.

You engage carriers with a bunch of hydras and infestors, you NP half of the carriers and it would derp out the AI of the remaining carriers so they ignore the hydras.

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The lasers.

https://youtu.be/sjXGyEEE3UU?t=889

For some reason there is a historical bias against Protoss,weak or strong, the will always be hated.

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it’s because protoss have the most tools that they can use quickly. Air, Cannons, Warps, Proxy, Invis DT, etc. They aren’t actually overpowered, it just “feels” like they are.

The game is in it’s best balance patch ever despite the whine… I am a zerg player and it’s fun to crush void rays every game or cannon rushes

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Medivack techicaly t3 what it full support cant even shot back the core army always mmm other things fire power support

The short answer is delusion

The long answer would be a long and drawn out discussion concerning speedy void rays, high templars, carriers, shield battery and overcharge, recall, warp prism/warp mechanics, dark templar, zealots, economy, chrono boost, disruptor, the list goes on. People pick at whatever they can against Protoss, and quite frankly, it’s really unfortunate that a sizeable portion of the community has collectively decided to beat down on the race every chance it gets. It’s disgusting and is among one of the many reasons why it is impossible for this game to ever make a comeback.

I’m not going to have a drawn out discussion with anyone in this thread about balance or broken things about Protoss that aren’t actually broken. But this is my 2 cents on the situation.

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Protoss is not overpowered. There is broad consensus that the end game Terran army is better than the end game protoss army and many people still think end game zerg is better than end game toss.

A lot of complaints from Terran are totally unfounded. One in high level play Terran players do quite well vs protoss. In low leagues the issue I see is terrans mostly going pure marine medivacs marauder for the whole game without ever mixing in stronger units. The army complexity of the average protoss army even in low leagues is generally way higher than the army complexity of the average Terran player because protoss needs all those parts operating together to be viable. I do a thing where if I win or lose, I look at not just the supply at the time of the fight but also the army value. I often have a much greater army value because protoss armies cost a lot of gas and Terran armies are t1 armies that don’t cost much gas at all and just try to multiprong people to death. Most terrans I play are doing some sort of all in and the best terrans are going 3 cc and playing a longer macro game and doing just fine.

At the end of the day, there are 6K and 7k mmr players of every race right now. That’s how high you can get your mmr right now. Stop worrying about this race or that race being OP and just worry about what you can control and get better at because for most of us there is miles of room to improve.

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You know for improve need work not all accept that in the end

Overpowered is endlessly debateable because what exactly is the threshold for “overpowered”, and on what metrics(s).

However I’d say it’s objectively self evident from tournament and ladder stats that protoss is by far the strongest and easiest race to play. That’s pretty much inarguable, unless the numbers even out over the next year or so (which is quite possible). But if it’s still within a margin that actual skill can overcome, I am okay with having an easy race for those who want it.

I dont think tournaments results support that protoss is overpowered. If anything if you look at the last 4-5 years in aggregate protoss hasn’t done particularly well, though in the last 6 months to 1 year they are at least making the finals of big tournaments though still never winning them. Blizzard has been slowly buffing protoss but mostly because of issues with pvz being so zerg favored it was killing protoss chances of advancing in tournaments.

Economy, AoE, many opening options and unit combinations, proxy potentials, and so on.

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