Serious concern watching all of the TvZ’s of the last couple of days, it would seem the only way is to get to super lategame with vipers infestors lurkers and BL ?
But I mean, why ? Why is it that terran has a “do not let them get there” comp when they have the easiest time defending with siege tanks, PFs and wall offs ? Terran is soooo strong this patch it’s not even fun to watch.
Swarmhosts don’t do anything in my opinion, same for infestors, Neural Parasite is good and all but once Terran gets to Thor / Tanks / Liberators and vikings I don’t see what the zerg can do other than use vipers and try to win an attrition war…
Honestly the state of the game is deteriorating so fast it’s crazy, Blizzard employees are clueless, they need pros to design / balance the game or actual players, not delusional developpers.
Yeah, good luck with that… Works for all ins only.
Terran mech is the new cancer in this game, imho. 80% of terrans I go up against go mech, I could just blindly assume they will go BC → Thor, tank(, hellbats). I still can’t win. I won 1 match against it this season. Literally, not joking. That would make it less than <10% winrate for me. I just can’t. Terrans with 1/3 of my APM kill me. Turtle, turtle, move out…
You must have a much better control than the terran and honestly… BL are a waste, imho.
But just wait till the terran army swoops in here and explain you what a noob you are and how they would win no problem against it because lurkers… BL’s… banelings … queens… oh wait, everything that zerg has is OP. And how Serral can easily win tournaments and how Reynor is a patchzerg and yet he wins.
EDIT: PiG actually played against Scarlett a few days ago (she was playing Protoss, as far as I remember). PiG asked her who she was as it was a barcode nick and she answered a frustrated (because of mech) zerg player.
Nobody plays the game perfectly, especially at your level, so there are always ways to win. Mech is too strong right now but that doesn’t mean you can’t beat it.
There’s no point in bringing up irrelevant technicalities. Broodlords are Zerg’s only reliable way of closing out a game and now they’re hard countered, and by a unit that costs less and is available MUCH earlier.
When even Serral is claiming mech is OP you know there’s a problem.
its funny you think thors are specifically designed to counter broods, when the opposite couldnt be more true.
no other race other than terran honestly beleives that they are supposed to take down air units using ground units.
this is just a flawed terran mindset that has resulted from having OP battlecruisers, OP thors, and basic marines that cover anti air.
when other players see a battle cruiser our response is that we need to get to air in order to counter the cruiser.
when other players see a carrier or tempest they react the same way, and have an immediate response in our head telling us we need to get to air.
terran is the only race in the game who for some reason has it in their head that when they see cruisers broods or carriers, that thors will actually be appropriate for the job.
this is like the equivalence of a protoss player deciding his archons will just be fine to deal with the yamato cannoning cruisers they cant seem to enter range with.
however as terran you guys have somehow convinced the devs that thors didnt have enough range to deal with broodlords?
specific counters to broods would be things like vikings, in the same way that corruptors counter cruisers and carriers… same as voids with extra armor pen sniping out cruisers carriers or broods…this is basic strategy in my oppinion that there are heavy air units that have attacks to attack the ground at a range (this is called a gunship) and for there to be other fliers in the air that are smaller, lighter, and designed specifically to combat air to air,
every army has this style of set up, and both protoss and zerg are both required to use these basic military strategies.
only terran believes he should be reasonably able to just deal with the air forces using marines and thors.
you can do this only as a terran in the current patch, but thats why everyone says terran is broken right now.
The Thor is designed to counter Tempest. But Tempest can counter Thors with stacking and focus fire.
10 Tempest with +1 attack will 1 shot a Thor with no overkill.
Carriers are what you use to beat Mech, Tempest are a support role.
The entire point of HIP mode is designed to counter massive air units.
Wrong.
Protoss can and frequently does beat air with blink stalkers.
Zerg can and frequently does beat air with Queens and Hydralisk.
Well if you are going Mech…
Vikings get wrecked by Storms,Fungal and Parabomb.
Liberators AA mode splash damage got nerfed in the past.
Ravens no longer have any AOE damaging spells.
Cyclones are too fragile to survive in the late game and get close enough to lock on to the targets you want.
Widow mines are too short range and are too fragile.
Ghost’s snipe only works on biological units and can be canceled by damage.
It was because of speed Tempest, Broodlords(which had the leash range bug) and Carriers.
Also it’s because Terran has no way to zone out late game air armies and Thors are just so big and clunky that they tend to body block each other from being able to shoot at anything in the air late game.
Most pro’s are so biased because money is on the line, most pro’s also don’t even know the stats of the units they click on all the time(they are on a bronze level with this on average) and most of the more “community loved” pro’s that stream on twitch(looking at you TLO) should just retire from pro play officially since the golden era for them has pasted quite a few years ago at this point.
i never said they weren’t capable of doing it i said they aren’t actually a unit intended to combat long range gunships. they are a ground unit that also has air capability, to conciser that they should be adequate to take down gunships is just messed up, (i know they can, i know they even have an ability to do it, they should not have this ability because this breaks the balance that every race has to tech into fighter ships to take down gunships)
sorry let me rephrase that, the second any other player besides terran sees a carrier a brood lord or a cruiser, the immediate first response is “i had better get to air”
or i had better wipe him quick with my ground units because this guy swapped to air too quick, and if i let him continue to build up to air my ground units will have no chance attempting to get underneath a swarm of cruisers, broodlords, or carriers."
this is a ridiculous arguement honestly because im not trying to say ground units cant shoot air, im saying ground units are not designed for taking on long range gunships that ARE designed for taking out ground forces at a distance
units like this, in every case, (other than terran with marines and thors) must be taken down with fliers or pushed into before they can build up.
The main issue I have with broodlords is how Blizzard keeps reducing their need for micro. They have longer range, way more DPS and on top of that they auto target air. There is no way for broodlords to have a favourable engagement against a bunch of Thors, you can only a-move and hope for the best.
Late game fights should be based on who controls better and there is almost no control potential between Thors and broodlords.