Protoss in SC2 is maybe the most obvious balance failure in any game. Why make a race that basically has the strengths of zerg, mech and bio all in one? There is no disadvantage to protoss. Terran has units that have the potential to be way more cost efficient, zerg has the better eco, insane tech switches, instant~ remax and unlike in BW, an amazing lategame (viper harpoon has no real counter but keeps annihilating your opponent’s army, blinding cloud, instant win condition with neural).
But protoss has… everything? Protoss deathballs are literally just a mobile mech composition that also can’t be hit by lings due to force fields. Protoss is invulnerable to cheese, and then go on to auto win by a-moving invulnerable deathballs. Both bio and mech can lose the game instantly form one mistake and are completely fragile and have weaknesses, as we saw from nightmare beating clem and bunny. Imagine in a fighting game that one character could evade all the mechanics of the game and you had youtubers defending it saying “You can say that character has easier tools to use, but not that it’s OP.” when they themselves weren’t nearly good enough to beat that type of imbalance nor was the best pro who wasn’t abusing it themselves.
BW zerg is unplayable, and sc2 protoss has a bizarre advantage over the other 2 races. Even in BW protoss units are just more efficient and they have a million more win conditions, let alone in SC2.
What does a company gain from making the most obvious example of something overpowered in all of gaming (outside of user mods or obscure games)?
The problem with making a crutch race for people who are just not as good, is that it will be abused by the 85 “IQ” people who will then ruin the game for someone who is actually good at it by beating them with no counterplay.
It also makes people more likely to quit than to switch to the race that is unbeatable assuming perfect or even sub-masters play in a lot of scenarios.
It reduces the satisfaction of playing the game for people using the braindead crutch race.
It makes less people watch tournaments because their ladder experience is literally just playing against some guy who’s invulnerable for the first 12 minutes and then watching “pro” protosses rally robo units into their death or build tempests against a 2 base scv pull with vikings. Matchfixed games feel utterly wrong compared to the actual experience of the ladder.
Terran sometimes can’t even win the matchfixed games like ByuN vs hero game 2. Then protoss goes on to auto win effortlessly with carriers, but in the finals needs to throw away units for no reason.
I can’t see one single point in making a game this badly imbalanced.