Weekly mutation bug - Shir Chaos - Chain of Ascension

In this week’s mutation one of the ablilitys that the enemy team has is to spawn infested terrans, the first 1-2 weaves in the first minutes works fine but after that it spawns huge armys of zergs instead of infested terrans. In minute 15 the packs are so large that are nuking bases and they come once every 15-20 seconds.

sounds like a zerg enemy comp

got a replay?

Hi, yes I managed to find the replay and I will load it up for your review.
For some reason OBS does not record the replay in 1920x1080 so I apologize for that.

Here is the first attack: https://www.youtube.com/watch?v=qfP4Dgig9g4&ab_channel=VictorStoev

A colossal weave of zerg send on my ally’s base. Taking into consideration that the zergs will resurrect upon death that makes that weave double it’s size.

Minute 26+ : https://www.youtube.com/watch?v=ITZjuTt-t_Y&ab_channel=VictorStoev

As you can see on minute 27:30 the enemy launches 4 attack at once, 2 on the main lane and 2 sideways on our bases. Never in my experience have I seen such a large attack.
Once again keep in mind, they will revive at full HP upon death.

Am I crazy or the difficulty of that combo was just out of hand for a mutation?

these were all normal attacks. they look scary because of speed freaks. in the late game, the regular attack splits into 2, and they send units to the middle every 30 seconds or so.

the aberrations are part of outbreak and are sent at regular intervals