Warp gates should be an option, not a requirement

Warp gate has been so overpowered for so long that nobody even complains about it anymore. Protoss has had to be balanced around this ultra OP upgrade forever. It’s time to nerf it, and then buff other parts of protoss. It should be panic button to make a specific type of unit, not your main method of building an army

3 Likes

We still complain about it, just not on the forums much anymore. It’s a ridiculous mechanic that makes sense for base defense but it completely ignores defender’s advantage because it lets Protoss warp an army inside anyone’s base. Which honestly feels completely unfair no matter what.

Try building a couple of missile turrets on the borders of your cliffs

2 Likes

Personally I would love to see a warp gate redesign that made them a more tactical and situational tool than just the best thing you could do, all the time.

The obvious thing to do is just switch gateway build times and warp gate cooldown times so that using a warp gate makes unit production take longer. Its not as much of a problem in the late game when you can have 20 warp gates sitting around, but its a buff to protoss early game army strength while nerfing any and all warp gate shenanigans. There are a few other suggestions ive seen that I liked too, like making them not produce anything at all, and instead making them more like a Nydus Worm that loads units and then deploys them.

2 Likes

Congratulations man, it’s the first sensible thing you posted in your entire whining career

Warp gate is the root of all protoss design issues

What if Warpgated units had a temporary debuff that makes them weaker (speed, damage, whatever) and after some time (maybe 30 secs?) they lose the debuff and become “normal”.

Lol yes let’s make the trashiest units even worse, of course what a great idea.

4 Likes

When a Protoss player is reinforcing his army so fast too close to your base, they aren’t as trashy as you make it sound. I’m okay with buffing gate units as long as you also nerf the mechanic itself. If Protoss want to negate the defender advantage, it should have a tradeoff (even if it’s temporary).

I think that if there were some kind of a “warp sickness” debuff, then the units would have to be buffed normally. You could have stronger Gateway units that aren’t balanced around being able to warp in anywhere on the map, but that aren’t overwhelming when the Protoss player uses Warp Gates.

That’s not the point, but I know. The issue isn’t about stopping them from getting in, the issue is that by design it lets Protoss not care about the other player’s defender’s advantage.

1 Like

maybe we better talk about larvae? which allows zerg in the late game to rebuild whole army in less than minute?

Nydus worm and Tactical Jump and drops do the same thing in different styles

Drops not so much because it takes more of them to pull off the same job, but I see your point re all three stated. Tactical Jump is getting nerfed though in the upcoming update with a 1s stun/charge-up time to Tac Jump and longer cooldown. Nydus is also getting a nerf in the same patch so it loads/unloads slower and has a 14s cooldown between worm summons so they can’t ping-pong us around. Load/Unload times go back to normal with a Hive upgrade though which is fine.

So for the most part, it’s going to be fixed. I was thinking about it earlier and it is not a major concern, just stating that it’s not a fun thing to experience. Warp Prisms are fine imo if I’m going to be honest, I just don’t like the Warp.

Thank you :slightly_smiling_face:

I’d prefer having no warp whatsoever and having real units.

No one asked for it and no one likes it.