Void Ray is the dumbest unit in the game

Probably The only effective usage of them are the proxy-everything strategy, which we’ve seen a few appearances last year. If we exclude the cheese strategies it is fair to say that void rays are away from pro scenes for years. They seriously deserve some effective buffs (the previous buff on speed reduction is barely noticeable).

Basically I think the problem in PvZ goes to the disappointing performance of stargate units. It is also good to bring back arbiters or any kind of spell casters and simply get rid of void rays. Stargate units are currently redundant and toss really need a late game spellcaster to do the same things as viper.

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Void rays are pretty expensive (like colossus, but less useful). They deal small damage to unarmored units. They cost lots of supplies. They are pretty weak in hp. One or some problems must be fixed, or Golden Armada will still be useless VS bio Terran or Zergs.

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Lol what? Have you tried carriers? They’re pretty good units.

Too expensive, too long to build, easy focused by vipers+hydralisks, or vikings, or marines, whatever.

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I can’t speak for TvP but you should tell that to the pro level Zergs that struggle against the current Golden Armada, because apparently they don’t realize it’s so easy to counter Carrier/HT/Archon/Immortal.

Void rays are absolute trash, as retarded and useless as the scout was.

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Scouts scouted. Because they were cheaper.

they dont struggle versus the ‘current golden armada’ at all. they spam winfestor, neural, sporecrawler forest, abduct.

Zerg has never had it easier vs ur so called ‘golden armada’

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Voidrays are better than the scout, which was useless vs ground.

  1. “winfestor” is god awful against Carriers with any amount of support and that aren’t just being blindly a-moved (though I’m guessing anything more than F2 a-move for you is probably too much work)
  2. Assuming the toss doesn’t a-move either they use storm/threat of feedback to keep back the infestors or just disruptors. If you give Z the room and time to set up creep and a wall of spores, then you’re god awful.
  3. Yes. Abduct. A high energy cost spell from a slow flying unit that will kill maybe 1 carrier before it dies abducting that carrier.

Naw, Carriers are fine, you just suck.

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  1. ‘you guess anything more then amoving for me is too much work’
    Watches all pro games PvZ. Sees every carrier mothership tempest get neuralled.

Wonders why you try to discuss balance when you dont even know interactions.

  1. threat of feedback? disruptors? Have you ever made this unit called a broodlord? Like seriously. You say i am god awfull.

…Yet every pro there is loses to the mighty broodlord winfestor lategame VERSUS the spore forests BECAUSE high templar AND disruptors cant get close to the winfestors due to the broodlord, wich automatically sets you up for ultra lategame. due to your units all being free.

  1. Yes abduct wich most people stopped using because winfestor neuralling is just better. And stating its a high energy cost spell on a unit that can drain buildings HP to gain energy is just laughably bad. Do you always wait for your vipers to regain energy by afking?

You have no clue how this game is played at all. yet you state i suck.
I kindly ask you to watch ANY, literally, ANY pro game.

Then while you are at it, get OUT of diamond first, and actually learn howto play the game. And THEN you comment on what i state.

I am sorry mister, but you have 0 clue about unit interactions, timings, cost, You are an entitled zerg who thinks amoving his roach hydra army should always win him the game.

newsflash the game isnt about amoving. I know you low diamonds like to do just that. But in the reall game, where timings and micro and multitasking is the most important aspect. You seriously have no clue at all how the game is played.

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Scouts cost roughly as much as void rays. They were really, really, REALLY bad. Corsairs scouted.

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No, it isn’t.

Infested Terran are one of the outright strongest anti-air options in the game, and Fungal is a decent dampener against nearly all Protoss units. It sounds like you are the one a-moving.

Brood Lords, which are usually used in that composition, can effectively zone or kill High Templar that try to do that.

Disruptors can threaten the Infestors, but the Infestors can still choose to throw their Infested Terran over at the army from outside of its range; which forces the Disruptors to spend their shots on the waves of IT to prevent them from popping and killing the Protoss. This is usually a losing fight on the Protoss side.

Abduct is a cheap energy cost spell, and Vipers are a fast flying unit. The Carriers themselves are not a threat to Vipers. The opponent more or less needs a lot of Tempests or the Zerg has to make a major blunder for Protoss to actually kill the Viper that quickly.

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They were also slow AF, and had a speed upgrade for 200/200(LOL??) on the fleet beacon. I seriously think they made that unit as a form of F-U guys because as i recall these things it’s absolutely laughable.

The void ray has most of it’s traits, slow, overpriced, useless against anything that could shoot back, except there’s no ridiculous overpriced upgrade to improve their sh1t speed.

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That depends what you are using them for. Most Brood War units had niches where they were very successful even if they were underused in competitive play.

Scouts generally weren’t useful in competitive games because those were dominated by ground units and players couldn’t spare all of the resources needed to build and upgrade a fleet of Scouts. However, Scouts still had at least 2 niches where they were decent units:

  1. Constant harassment with shield batteries. Since Scouts had 100 shields, a group of them could basically keep attacking bases, defending units, and workers and recharging almost without end and without losing any Scouts.
  2. Killing expensive air units like Science Vessels, Arbiters, Carriers, Devourers, and Guardians. Upgraded Scouts were much better at hunting down and killing those units than Corsairs were. Battlecruisers would be on that target list too if not for Yamato Cannons (which allows Battlecruisers to win if they each Yamato one Scout).

Voidrays move at 3.5. Vikings move at 3.85.

An Immortal costs 275/100/4, a Voidray costs 250/150/4.

But immortal is really good and survival. Unlike Voidrays…

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Mamiiiiiii! Zerg wins again. Vueeee vueeee vueeee buff my units

That sure sounds like a voidray alright.

Mamma mia, zergio winnio againo!
But actually. Zergs by skilled players are more powerful than protosses or terrans by skilled players. That’s why Zergs are on final of tournaments.