Vipers are the problem in pvz

Make it so they cant abduct massive units and gg. This is how you fix your game blizzard. You are welcome. No need to send me a check. This advice is free.

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*Trap loses a close series against possibly the best player in the world

“Wahhh, nerf Zerrggg”

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lol…

Oh you must be new to the sc2 pro scene. Its ok man, welcome. Lemme fill you in on the past 2-3 years in every major tournament. Zerg wins. There you go. All caught up.

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It would be too drastic and would also affect TvZ (that is slightly terran favored). There are more refined ways to address the situation even without touching the Viper.

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Well they are the problem, but I do not think this is the solution… perhaps drag massive units half the distance and make mommaship untargeatable.

Why would you balance around the problem? Which are vipers.

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Because nerffing the Viper that way would create much more problems than solutions.
Don’t get me wrong, as a Protoss Player i hate Viper with a passion.

lol…

Nah zergs have alot of tools in pvz. Sometimes they work sometimes they dont. That is how it is supposed to be. But when you see a late game pvz and the zerg has vipers just go ahead and skip to the next match because its already over.

Ever heard of feedback?

Yea up to 2018 FB was used because it worked, now not as much.

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Feedbacks are cool. But if you get perfect feedbacks you delayed the yoinks while the zerg makes 3 more and refills the ones he had. If you get perfect yoinks gg the games over. And btw its way easier to yoink a massive unit than it is to feeback 3-5 vipers all stacked cohabitating the same space as another 5+ overseers/corruptors. It is THE definition of imbalanced.

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It’s not only Vipers, Ravagers are waaaay too overpowered, but one day this forum will see it.

giving mothership 2 range blink at 25 energy cost would make it effectively unabductable in the hands of a very skilled player, while still remaining the same on most of the ladder (unlikely that anyone below gm would be able to reliably time the blink)

That almost changes nothing. it would get yoinked twice and thats IF it doesnt get instantly popped the instant it initially got yoinked the first time and thats a very big if. Also, this does nothing to stop a 100/200 unit from hard countering every other expensive unit in the game.

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If vipers had the same cost as a carrier they would probably still be made. They’re very very good units.

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well the 25 energy cost allows the mothership to perform 8 blinks with no cooldown from full energy (and traveling 16 distance max, or 2 stalker blinks), though it would render the mothership useless, it would bait a significant amount of remaining spells from casters that havent already been feedbacked if they tunnel vision the mothership, if not the mothership can remain alive at full energy and spam its spells.

Sounds super gimmicky and doesnt solve the route issue that a 100/200 unit hard counters every single massive unit in the game. Some of those units are super cool and fun to watch. It would be nice to see them without saying welp i guess you lose now.

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well if you consider any form of micro gimmicky, then the whole direction sc2 is going, which is away from a-move and into micro is just one big gimmick. like yes it would work to make mothership and massive units immune, but then everyone would complain that protoss is low skill a-move and it would get nerfed again and have no potential in anything above gold league.

so blink is counter without being a-move so it fits in modern sc2

and maybe make mothership be able to blink other units as well in the same way it blinks itself to solve viper problems, leaving protoss with both feedback and blink to deal with vipers.