Thanks man. All seems fair and reasonable, and I largely agree.
I’m not a “technical guy.” I’m results oriented. If something doesn’t work, I don’t usually try to fully understand it. I just try to make sure I note that it absolutely doesn’t work. That would be high templars vs Zerg.
My micro could be lacking. I could need to use rapid fire and search ebay for a max exploitative keyboard… but at the end of the day, making them has always made winning games far harder, if not impossible for me.
I find it hard to even make sure I’m feedbacking the right vipers, not the same one, given everything stacks. Storm is pointless, given you should already have disruptors, which are just better.
It’s obviously not ideal, but you just gotta find a way to play around not being able to make HT. Take it in the face, hope you have the eco to cope and just hope for a window where the vipers don’t have energy or you can kill the buildings they’re using to gain energy.
As for carriers, same kinda thing. I’ve noticed that it can be hard to win with pure void rays, but add in a few carriers and you seem to always win. It’s nice to have a unit that forces them to micro/target fire. If they’re abducting the carrier, at least it wasn’t a parasitic bomb.
If you don’t have HT, they’re obviously going to land spells. You absolutely don’t want mass carriers vs viper hydra, that’s for sure. On the other hand, when you have colossi and disruptors, you really want them to consider abducting a unit that isn’t a disruptor or colossus. Disruptor is truly the unit you last want to see abducted.
You need to have some sort of comp that can put up some sort of a fight if they pull all of your disruptors, though.