How this system could work:
The system is implemented, and for the next 4 mutation weeks, all players are able to play on any difficulty. After that, any player who did not beat a mutation during that 4 week period, will have to start on Normal difficulty for mutations, and work their way up.
For the players who did play during the 4 week open-difficulty grace period, whatever highest mutation difficulty a player beat during that time will unlock access to the corresponding difficulty level(s) once the initial 4 weeks have passed.
Also, once youâve won a mutation on a particular difficulty, that difficultyâand any below itâwill be unlocked and available for immediate play for 4 weeks. Every time you win a new mutation, that 4 week window of access is renewed, but not extended. So you could miss 3 weeks of mutations, but as long as you can play and win during that 4th week, your difficulty selection wonât be reset to Normal. But if you miss 4 weeks of mutations, you must start at Normal, and work your way back up; meaning youâd need 3 mutation wins in one mutation week, in order to be able to once again be able to queue for any difficulty during the next mutation week.
Along with this, mutations should have their experience rewards greatly increased. I havenât given a ton of thought as to the exact numbers, but with a system like this, the increase should be pretty substantial. Iâm thinking basically double what we can get now: 500,000 xp for beating a Brutal mutation the first time (which includes xp gained from lower difficulties).
This way, players feel truly rewarded for beating mutations, and the higher the difficulty, the better the reward. But even at Casual, beating the mutation will reward just over 100,000 xp, which is far more than a non-mutation Casual mission would reward (approximately 5 times more). The same would be true for Normal, and Hard. What this means is that itâs worthwhile to play mutations regardless of your skill level or the difficulty youâre playing on, as the xp rewards are far superior to those gained via standard missions of equal difficulty.
This will also help Mastery and Ascension leveling to feel less grindy, and once again, cause the player who is actively grinding away at Mastery or Ascension to feel highly rewarded for participating in mutations every week, whether they can manage Brutal or not.
The final thing that should be implemented is significantly more xp rewarded for beating a mutation more than once. A regular Brutal mission rewards about 44,000 xp (without the Random mission selection), so a second Brutal mutation win should reward double thatâor somewhere in that vicinityâapplicable for and proportional to all difficulties; this way, playing a mutation multiple times is actually rewarding and worthwhile. Currently, after you beat a mutation on Brutal and have earned all the bonus xp rewards, that mutation then becomes obsolete in terms of xp reward compared to a regular mission, as the regular mission can have the xp bonus from the random map selection, and as regular missions are undoubtedly easier than mutations, requiring less effort and less risk of having invested any amount of time only to come up short. 49,500 xp for a regular Brutal mission, vs 44,000 xp for all consecutive victories on a Brutal mutation following the first Brutal victory.
Therefore, playing mutations repeatedly should reward players for their extra effort and time, especially since many players who participate in beating mutations more than once are doing so in order to help out a friend / friends, or to aid someone who is requesting assistance with the mutation via chat.
And letâs not start complaining that this would increase the xp gain too drastically. Thereâs 1,000 levels. One. Thousand. Levels. Each one above level 90 requiring 200,000 xp, and none of the rewards for those levels being anything more than purely cosmetic/aestheticâand considerably lackluster, at that, if weâre being honestâso no, this significantly increased xp gain via mutations is not a problem. Quite the contrary, in fact; it would be a good thing. More people would want to play more often, as theyâd be getting rewarded far better for their time and effort.
Any ideas yâall might add? Iâm sure I didnât think of everything.