A unit shouldn’t be able to pass through when a corner of a building’s tile touches the corner of a map’s tile. And a unit certainly shouldn’t be able to pass through when a building tile’s entire side overlaps with a side of the map’s tile. However, BOTH of these bugs occur on Slowdive of the new patch’s 4 vs 4 map pool.
Screenshots in Google Drive folder:
your regular drive URL that won’t let me post/drive/folders/1uIc3JWAIcDVlQChw-YeHhCCXkkl1oY4Y?usp=drive_link