Unit weapon damage to string

Is there way to get the weapon damage of a unit that isn’t created yet? I have a UI store that displays damage for each unit. I want to be able to have the damage linked to the actual amount incase it gets changed so I don’t have to change it in 2 places.
I’ve seen how to get the weapon damage from a unit that is already on the map, but can’t seem to figure out how to get it from the game data.

Search for a function with the word “catalog”. Those are generally used to look at or modify data (on a unit type basis, similar to upgrades). You should be able to look at the damage effect for it’s amount.

Awesome thank you!

I used Convert Real to Text, Catalog Field Value Get As Real, Effects, then selected the units effects.