So banshee as a unit just feels very out of place in sc2. I know no one likes the idea of dead or underwhelming units in games.
with just the way armies move and attack, small groups of relatively expensive units that cannot be versatile against both air and ground seem to just die far too easy in a death ball scenario.
meta gaming aside.
now I think it is great and all that people can bind giant groups of units to a key, but that in and of itself tends to take away from the mid range level of skill. gameplay where you either have the game mastered and micro a ton or just cap supply and throw that ball of units around.
originally they had splash damage and for obvious reasons that seems kind of silly broken but at the same time when that got removed they didn’t really seem to get anything to pick up the slack since they have a modestly steep cost to produce considering how easy they die.
that being said game pace makes repair most of the time impossible or what seems like wasted actions. how often are people even repairing units when they can just mass out new ones.
its not really that I think they are completely useless however almost always when banshees see combat they take so much more work then they seem to give back as a unit.
same kind of goes for reapers. both are units that in large groups are just kind of meh. which generally due to game pace is kind of how things are used.
I’d kind of like to see something that gives reapers and banshees more useful behavior. mostly banshees. their damage seems fine, so if a change was made to them it would have to be utility based or hp.