Unique features that attract you to your commanders

See title.

Swann: 1) Extra gas for teammates. 2) Drill attacks anywhere on map.

Vorazun: 1) Take control of units, fresh game each time. 2) P2

Karax: Space wizard play style.

Nova: Highly defensive units +CD, can set up “base” anywhere.

Stukov: 1) Relax play style with free units. Good for a stress day. 2) Bunkers = Defense + Offense.

Dehaka: 1) Host + Wurms = Base anywhere. 2) Morphing units create flexibility (some more than others). 3) CDs are all units based.

H&H: 1) Playing Terran like Zerg. 2) Bomb anywhere.

Zeratul: 1) Teleport cannons. 2) Void Array portals

Stetmann: 1) Self-rebuild units. 2) Covering map with buffs. 3) Gary soloing things at P2.

Mengsk: 1) Extreme versatility. 2) All prestige viable AND differently viable.

Zagara: Can replace her army over and over again.

Abathur: Strongest army that can take on any brutation.

Fenix: A wish version of Abathur but with more variety of heroic units.

Dehaka: Quick and easy set up that leads to powerful armies and useful pack leaders that can destroy any waves in an emergency.

Nova, if I am good my units do not die plus no worker gas.
Han&Horner, me basically being from advisor talk basically an officier under Matt Horner, the option to summon strong Air units, Magmines
Zagara: Let the swarm overran them
Dehaka: IT IS GODZILLA!
Artanis: Teleport units everywhere while making sure your and your allies units do not die once every 60 seconds.

Swann - I really liked the Drakken Laser Drill in that WoL campaign mission. Here, Swann also has Factory units and Goliaths in particular, which he specializes in. He’s also adept at tower play

Karax - Tower play, but I like having SoA lasers as part of his core game play. Just “zapping stuff” is fun, and a novel ability to play! His support abilities are nice, and it’s great to have him as an ally. Mind Control from Energizers can be really strong.

Also, all 3 of his prestiges are viable. Something for everyone! Even his P0 is solid, if you don’t want to level him up

Stukov - I dig infested Terran theme, which is his shtick. Infested walkers from ICC, Rax, and Bunkers are all fun and unique to work with. Infested Diamondbacks are such a joy to use.
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Fenix - Champions really are powerful with high DPS. Plus, I liked using Scouts in Sc1. More so than Carriers!

HH - Strike Fighter Platforms are fun to use! Ditto with Mag Mines! Like a variation of the laser drill or Orbital Strikes. Air units are elite units, but his ground units are fun too, with Hellions being actually different vs. its Hellbat variation!

Stetmann - Stetalites are a unique support ability. P2 Super Gary is fun to just obliterate a lot of things, while managing his (-). P1 is fun if you find using Super Gary for everything boring, and lets his units shine more
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Raynor - He has not detector unit which is scary! However, Com Scan is the only way to gain vision and detection, safely. Sure, HH can use a SFP for vision, then plot down a Raven. But the Raven will likely die if it’s in enemy territory, or u just wasted a Strike Fighter charge. Mass infantry is always a classic, which Raynor specializes in. Here, he can do the famous MMM bioball! Firebats are nice to tank and vs. anti-swarmy

Abathur - Toxic Nests are fun to plop down. For extra creep, vision, in addition to damaging ground targets and extra bm. UE are bloody powerful. I’ve always liked using Guards and Devourers from Sc1 BW, so neat they made a return here!

Alarak - He’s got the typical Protoss repitoire, but centered around a hero unit that’s literally the mainstay of this CO! It’s fun on his P2 to invoke those bursts of power as needed. P3, MoShip is in overdrive, providing a truly unique air force!

Karax - P2

I love that his units are basically immortal. If you get a decent ball of mech units then it literally doesn’t matter what the enemy units are, your army will survive. You don’t have to micro his army either, just a move and watch the enemy fall apart.

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Generally: They don’t play like ladder races and they have fun calldowns.

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“Karax units just don’t die” is often heard. Even better if you can sink full mastery into that (which is totally worth it on his P2). And even if they take grievous damage, save for P1 and pre-Carrier repair drones, they’ll just heal back to full health, which undo’s all of the work the enemy has put in.

Speaking of which, you don’t need P2, but it’s to spam :wink:

Dehaka(Any Prestige)

Basically Godzilla. His units and structures look unique compared to other commands, the evolution mechanic and the themes are so cool. Very powerful, but also challenging commander. Rewards good micro and punishes bad micro heavily. This character was the reason I started playing coop again after about 8 years seldom ever playing coop.

Zagara(P2 specifically).

Zagaras abberations in P2 are insanely tanky and cheap and you can get 4 of them out by 3:30. Zagara can absolutely murder everything early game on this prestige. The other two prestiges and P0 I don’t like as much because P1 gets rid of Zagara which takes away one of the most fun parts of playing the commander and P3 nerfs her army capabilities so heavily and frenzy can’t help allies. The skin looks cool, but if I want to play a hero focus commander I’d go Dehaka or Tychus.

Artanis(Any Prestige)

First of all. I just love Artanis as a character. He is a very good aligned character that is absolutely the furthest thing from a pushover. I like this character’s style of warping in units. Artanis has many abilities that are great support abilities. This is also a command that is fairly challenging to play, but in the hands of a good player can be really powerful.

Karax(Any Prestige except P0)

Practically unmatched static defenses in terms of power, fun abilities, very interesting units. It also helps that I like Karax a lot as a character too.

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I’m still learning to do Karax offense at P0. XD

Raynor – “Some of you may die, but that is a sacrifice I am willing to make.” Also because I really enjoyed the Wings of Liberty campaign.

Mengsk – Same as above but with Chernobyl.