Ultimate patch solution - please read!

Hello, I’ve had a few ideas floating around but I thought it best to compile them here. Please read all, consider the possibilities, and be considerate.

Below I think are perfect changes for fixing the game in its current state:

Protoss:

Adept-
simple fix to make the unit remain relevant in mid-late game.
**Give them back their shield upgrade that grants 50 added shield, researched from cybernetics core after building Templar archives. In addition to this, increases Psionic transfer vision from 4 to 6.
(would allow stronger pushes against tanks and holds to offset what was lost with zealot nerf)

Stalker / Sentry -
Currently I think the stalker is too weak as the singular anti-air unit even with blink, and they have no chance against armored air units in many cases even with blink.
Sentry upgrade Chronometric Induction
(Researched from Cybernetics core after building Templar archives)
-Sentry casts a time field a max of 3 meters from the sentry to allow stalkers within a 4 meter diameter to add .5 to attack speed against air units. The static position would only allow this to be used during offensive attacks, as defensive play would allow mobile air to kite from attacks.

  • would not break liberator play due to range of cast
    -would not upset mutalisk play due to static position, and sentry speed not complimenting stalker blink.
    -would not offset brood lord dynamic, due to leash range vs stalker range
    (This spell would specifically allow for Protoss to have an answer vs armored air, that isn’t also armored air).
  • as a result and since Protoss have multiple other scouting options, this replaces hallucination on sentry which is really only used for Phoenix scout.
    (Would allow for warp prism strategies to attack in Protoss/Terran air defended bases by combining sentry ability + stalkers. Would also be a quick pickup for killing overlords and would act in defending against colossus in new Zerg ability listed below).

Zerg:

Nydus-
** Nydus is now a timed structure** that lasts 8 seconds offering greater risk, with cool down of 5 seconds down from 14. The reason for also reducing cool down to 5 seconds is to still allow an escape, but as a separate event, while still allowing time for punishing an attack before retreat.

Microbial shroud-
remove Microbial shroud

Infested Terran-
bringing back infested Terran. Cost is 30, unit can no longer shoot air
(Infested terran were one of very few ways for Zerg to sneak in quick attacks to a mineral line when Muta was too big of an investment. I think it would not harm the ecosystem to allow this back, with an extra cost to 5 energy, can be casted while burrowed).

Swarm host upgrade-
Evolve to Scourge Host (150 / 100)
Research upgrade from infestation pit evolve Swarm host to Scourge host, capable of evolving Host larva as scourge anti-air kamikaze units.
Cost to evolve Host: 25 minerals / 75 gas
Scourge:
-hatch in groups of 4 per scourge host
-have 25 health per unit, and deal 25 damage on impact, + 5 to armored (corruptor, BC, Carrier)
-have a 20 second life span.
-3.0 movement speed (to allow Viking, void Ray, Phoenix, Muta kiting).
-no longer able to release swarm units following evolution of unit.

Terran:

Raven -
Interference Matrix
-ability cost reduced to 50 (down from 75)
-duration remains at 11 seconds.
(Current changes, Raven actually received a nerf with this change when it was never needed, and the 3 additional seconds don’t warrant the need for 25 additional energy.)

General:

Hot key setting
In options, allow a setting to allow which unit takes priority as the “main unit” selected for spells when multiple are selected, rather than it defaulting to the most expensive/highest priority.

-That’s all folks, thank you for reading!

1 Like

Actually make an extension mod using the map editor to see how your changes would actually work ingame and also take some time to see how each change would work together.

1 Like

Bro where’s the dislike button… This is far from it

3 Likes

You couldnt dislike this enough

3 Likes

Reasons?? Specifically why ?

Haha adept upgrade in cyber, that would make people spam adepts everygame again, it is most cancer, because shade has no cooldown, after you shade in cooldown is almost up… Than you would have to add cooldown to the adept shade so you can’t be just on 2 places at once !

How is stalker weak vs air, they kill bcs easily, if terran goes for bcs early on to have chance, you probably die. Or they kill broodlords, vs which you refering is stalker weak ?

Sentry upgrade isn’t bad, if game would be dominated by ground units, it would be much better, because if someone go mass air, you have to sit back and mass air youself and nothing happens. That’s another reason why broodwar rocks against sc2.

Infested terran, are you out of mind, free units don’t have any place in rts, they need to buff shroud to 75% against air probably and test it out…

Swarmhosts needs to be removed from the game, there is no place for free units in rts, is it idiotic…

Scourge is good idea, because protoss end game air dominates the game and zerg without infested marines suck and lose to this, at least it would allow zerg to trade gas for gas and you can kill it with storm…

Blizzard raven change is good, ravens were to strong and used for all ins… Rather nerfing other casters like vipers, would be better. Casters should have a lot of counters, or be tuned down, otherwise people mass them - one op unit like mass sh, mass raven, mass vipers…

Yeah unit group priority would be nice and fix bug when terran switching buildings, unit group forward button actually cycles backwards !!!

1 Like

Thanks for the response,

Adept shield upgrade would be with Templar archives requirement so it would be mid-game at best. This would allow Adept to remain relevant.

Stalker weak to air is basically in the sense of mirror matches where Stalkers get annihilated vs carrier and VR. This upgrade would be good coming from Sentry, also to maintain relevancy late game and not just vs Zerg.

Agreed with Protoss air dominating, and scourge being added to game through Swarm host is to use an already existing unit for different means without adding an entirely new unit to the game. Issue with free units - slightly agree, but I can see the use if they are timed units.

I would be on with raven interference being 75 energy if it could he used on missile turrets and photon cannons as well.

No one will ever research adept shield upgrades let alone in a templar archives. Just because an upgrade is in a deeper tech building, doesn’t mean people will research it.

Voidrays counter all armored units (except thor imba). It makes sense that stalkers lose to them. On the other hand, the burst damage of stalkers can make them a threat to void rays. Stalkers are not weak vs carriers unless you are really far behind with stalkers.
Stalkers are not weak anti-air as ground. The problem is they are basically the only unit on the ground that can shoot air.
Why are you trying to give sentries another spell???

Nydus/Microbial shroud/Infested terran - you can just stop right there.
Swarm host: absolutely absurd in every sense: lore, matchups, customs, etc. Not even remotely worth discussing either.

Raven - You have no idea what you are talking about by wanting to reduce energy cost back to 50.

Hot key setting - learn to click tab.

Bad suggestions period.
That’s why I couldn’t dislike enough.

1 - you have no idea what you’re saying, that Stalkers are a counter to carriers

2 - for those who commit to adepts in any volume will utilize the upgrade

3 - Give sentries a spell, to remove a spell (halluc)
4 - Microbial shroud- worthless
Infested Terran - can still have a use if they don’t shoot air
Moving upgrade to SH for anti-air, better use
Nydus - you must be a Zerg player

5 -Raven, deftly Zerg player

6 - Hot key, quality of life change