1- Battlecruiser
Reason its a capital ship tier 3 unit that has “teleport” absurdly high dps and 550 hp with armor, zerg dont have the tools to deal with this unit and game can spiral out of control just because there are two(2) super late game tier 3 units in my main base they kill 6 queens and 3 spores in total and its GG doesnt matter who is ahead in eco doesnt matter what transition he has. And there is helion pressure with that always as well.
2 Warp Prism
Infinte times of no CD blink, production on top of opponents main on on his creep!?, negating the fundamental mechanic of RTS called defenders advantage, powering building with psi-matrix, cannot be cathced by zerg when has speed upgrade. It acts like a super pylon and warps in super fast as well.
3 Likes
Dont forget the nydus champ
2 Likes
Nobody will build BC if you remove TJ, it would be completely worthless without this ability…
However I DO agree with you that current BC design is silly and should be removed from the game.
Personally I see 2 ways how BC can be re-designed to make a fitting and fun unit:
- Make it essentially mech Ghost: remove TJ, decrease hp, give Boost (like Medivac) and reduce Yamato cooldown. It will be Terran’s Tempest.
- Make it a unit that will soak damage: remove TJ, remove Yamato, increase its movement speed, increase hp, increase armour (locked behind an upgrade) and mabe give it an ability equal to Mountain Giants Taunt - the one that makes all enemy units stop attacking whatever they were attacking and begin attacking taunting unit.
Just make BCs have a shared cooldown on TJ/Yamato.
BC fix: Put TJ behind the fusion core as an upgrade. Revert BC ATA from 5 to 6.
WP fix: Nerf pickup range from 6 to 5. Add compensatory Protoss buff if necessary.