My TvP mech has now dropped to 33%.
Can anyone in Diamond/Masters with 50+% winrate in TvP using mech please upload a replay.
Please no battle mech since I hate battle mech, I want an example on how to play normal mech successfully against Protoss.
There is no normal mech.
The only way play mech successfully is reacting to what you scout with a set of points where you have to push and then decide the follow up.
You have to score harass with hellions, expand lots and go for Thor Hellbat Liberator Tank. Pre split lots because of Disruptors and you should be able to make it work.
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I agree with DankTemplar.
I know I’m only a low diamond 3 player, but Hellions screw me over so hard. Ranged liberators really makes things hard to attack for Protoss, though don’t rush ranged liberators, you have better unit in the early game (i.e tanks).
Expanding is also a key factor. Just remember, your CC cost 300, and orbital only make it cost 450. The moment you can place a base and spam mules there, you basically recoup all your loses immediately. It suddenly become instant positive in minerals. Of course, mech unit are gas heavy, which is what I usually target, so, just make sure you can mine as much gas as possible if you don’t have enough defending unit yet. Of course, it’s much better when you can defend the base, but sometimes, player don’t scout anyway, so eh, you probably have 50% chance of the base lasting for more than 2 minutes without any defense lol.
Why don’t you upload a replay see we can count how many workers your missing. My bet is 13-14 by 8 minute mark.
CC’s cost 400, so orbitals cost 550
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Orbital commands are free because they give you mules which is free money.
Very funny, although nothing to do with what I said at all.
My bad. Still, that’s only 5 mule trips.
I ran into this problem. I was going Thor Hellbat and ran into the mighty I.A.C army and got chopped down. so you have a few options and it really depends on how many units are comfortable controlling.
Thor/Hellbat should be your core, More Z more hellbats. more stalkers more Thors that’s simple
The next important unit is going to be ghost/raven. ghost if you are going to stay using ground units raven if you like to transition to air.
Both these units are very important support units. ghost to remove shields and ravens to disable 2 units. may not seem like much but those 2 units can be the difference in winning a scrimmage. and later on a major battle. disabled units cannot fight back.
what If they are heavy immortals or start to transition to air. that’s where controlling a 3rd unit comes into play. If you went ghost then maybe you build a few more tanks to counter immortal;archons. if you went ravens maybe you build libs for the counter.
These are just some things that I added. took my win rate from nearly 20% to just over 40% now. and its getting higher now that I am trying mines. however, one things at a time. you have to build up to using more an more units
Currently I am going tank/thor/hellbat/ghost.
The single largest problem is the Carrier/Immoral combo. Too many tank/hellbat and the Carriers kill me. Too many Thors and the immortals kill me.
I think I will try to mix in BCs as well just to take out the Carriers.
Problems is when to start adding in BCs without dying to a large ground push from Protoss?
You only build more hellbats if you notice that they are massing Zs which a lot of toss do because why not. they normally win. hellbats are the ultimate counter to Zs. When in doubt build a thor over a hellbat. just don’t let them get a surround. aka keep your thors together. If you find yourself with to many hellbats try some hellion/hellbat run-by to try to get some probes. they are dead wait the later you get into the game.
Do not mix BCs in not unless your comfortable with using a lot of units. I would even say don’t even mix in tanks.
and this comes to what I initially posted. ghost/raven as your support unit and most important unit. I suggest trying ghost 1st so you are not tempted to get BCs. Most toss will naturally mix in more and more immortals which is a solid counter to thors and they can build immortals faster than you can get thors.
This is were ghost come into play. emp their whole army to hell. and watch their immortals melt like a hot knife through butter…
If they switch to carriers who cares you have thors. just emp immortal and take carriers out 1st. at this point your army should just be ghost/thor/hellbat. min hell bats and I would bet that against immortall/carrier