So, another Dehaka question from me. I am having trouble deciding between the last mastery selection, attack speed or gene mutation chance. On one hand it seems like making Dehaka stronger is a good idea, but on the other I find myself using Dehaka’s army quite a bit and like the idea of stronger units, especially since I seem to keep accidently devouring the wrong unit all the time. Which do you think is better choice?
In other news on my Dehaka adventure, I tried out Tyrannazors and laughed as they obliterated ground waves, devoured a zerg leviathan, and made a pirate ship commit suicide on Dakrun. Definitely one of the most entertaining commanders.
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Attack speed is generally considered the better of the two, largely because of the effect it has early game in helping Dehaka start snowballing.
To some extent this is based off established knowledge though, gene mutation had gotten a huge buff (up to 50% now compared to I think ~35%)
Largely it’s a choice between early/mid game, and late game potential. Granted Dehaka doesn’t need a ton of late game help though.
As with all things coop though, choose the one that you like the most, neither option makes or breaks anything.
The half-chance to roll mutations is incredibly good. Dehaka attack speed is nice and all but it’s relatively lackluster and is really only good if you want to be fast as all heck. If you don’t plan on doing hero solos, gene mutation chance is great. It’s particularly fun on Tyrannozors because of all the mutations they have.
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I put 1 point in gene mutation and the rest on attack speed.
While it’s partially a remnant of when I didn’t realize gene mutation is acquired even without mastery (unlike Zagara Zergling Dodge for example), I find my units having gotten 1 or several mutations quite often even like that, and I don’t think difficulty level would have an effect on that.
That’s what work for me.
Gene Mutation Mastery is simply the better one IMO. The mastery skill make a huge improvement for me at least.
With all 30 mastery points all in with Gene Mutations enables your evolved army to get like 2~3 gene mutations and trust me they are amazing (Just look at Tyrannozors).
I don’t know if Dehaka’s Attack speed mastery is any better with early/mid game.
I can easily deal with enemies with Leap and devour spamming (used on enemies low on health).
For me it doesn’t make any noticeable improvement.
But to support on faster attack speed mastery, it does help with smashing early Void Rifts (especially with Zweihaka).
It would be nice if it also increase movement speed and sight vision (not range) so it can be far more suited to hit and run tactic.
I believe Dehaka does 20dmg every 2 sec, mastery would change that to 1 / (1/2 x 1.3) = 1.54. So your DPS goes from:
- 20dmg / 2 = 10DPS to
- 20 / 1.54 = 13DPS (30%)
Each level Dehaka gains +10dmg as well so at level 2, fairly quickly:
- 30 / 2 = 15 vs
- 30 / 1.54 = 19.4 (30%)
Similarly, level 3:
- 40 / 2 = 20
- 40 / 1.54 = 26 (30%)
The buff to gene mutation makes the choice much better.
I think this was only better way way way back prior to the change when the calculation of the gene mutation was 20base x 1.3mastery = 26total vs now 20 + 30 = 50total lol.
What is your opinion on replacing Attack Speed mastery into Double essence chance (+15%)?
I think they would be more useful especially on P3 Broodbrother.
To be more precise, the Gene Mutation calculation was as follows:
- Commander release: 20% × 1.3 = 26%
- After patch 4.9.0: 20% × 1.6 = 32%
- After patch 5.0.0: 20% + 30% = 50%
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I never take hero’s attack damage / attack speed masteries. Alternative option is always better (some pairs are arguable, but still).
Reason - hero units are not there to slap things (even though some of them, e. g. Kerrigan, are pretty good at slapping), hero units are strong because of their abilities and autoattack is just a nice little bonus.
Right, forgot that pre additive change, the chance was doubled to 60% rather than 30%.
I would not pick this at all personally. It’s like Abby’s double biomass but that’s at least 45% and your reward is 6 really quick power house. 15% for a slightly fast Dehaka doesn’t change the DPS ramp too much if that makes sense.
I take Kerri P2 attack damage and Zag P3 attack damage. I did an analysis on these to show it’s not “worse”.
I think in general, the Attack Speed Mastery isn’t worthwhile but damage can be. I believe I also take Alarak’s attack damage. And reason for that is if you gone for P1, you’re getting very diminished returns. If you don’t, your damage isn’t that significantly higher for WW.
That’s a bit reductive; there’s cases like Kerrigan P2, Fenix P1, and Tychus P2 that get a lot out of attack speed. In general though, the other option is very competitive at least.
Edit: Man, remember when Nova had an attack speed mastery? Now that wasn’t very useful…
Well, I guess Kerrigan P2, Zagara P3 and Fenix P1 make sense for attack mastery, but I don’t play that prestiges.
Tychus P2 is arguable, Grenade cooldown is still very useful too.
Also Alarak P3 don’t really leave options, unit attack speed mastery doesn’t affect Destroyers because of bug (?).
It’s a combo of things, call downs never get affected by the mastery, plus beam weapons just don’t work with attack speed increases of any kind.
That said, in a bit of role reversal, Alarak P3 can use unit attack speed fine. Depends on if P3’s used as a pure Death Fleet build (or Ascendants + Mothership), if you’re going Mothership + Wrathwalker attack speed works quite well.
You’ve got me there, bad example cause they’re both competitive.
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Hmm, so it sounds like most people prefer the gene mastery which makes sense. Thanks everyone.
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Definitely gene mutation chance.
Dehaka doesn’t have issue with his basic attack speed. The key is his abilities. Attack speed isn’t noticable.
You want damage primarily and that comes from the army, not Dehaka alone. Making the combat units stronger is just the better choice. At least in my oppinion.
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