It’s been awhile since I’ve seen one of these and I fear the Sun will not rise again if we don’t get another soon.
Gabriel Tosh CO-OP commander
Starts with an intro cutscene
The ending of Ghost of a Chance plays where Tosh is slain by Nova. Tosh is startled awake and falls out of his chair, empty Terrazine canisters litter the floor and roll around as Tosh collects himself. A Teal colored Tal’Darim executor is lying on the floor motionless.
“Nyon, how long have we been out?!” Tosh asks.
Nyon doesn’t respond and instead readjusts himself and uses an empty canister as a pillow. Tosh waves him off and exits the supply closet through a metal bulwark door. He emerges onto the Hyperion Bridge. Raynor and Artanis are discussing how to break through Mobeius Corp Defenses and the mass of Hybrid leading them. Right as Kerrigan is about to complain about Propagators, Raynor notices Tosh.
“Where’ve you been!?” Raynor asks.
“That’s not important.” Tosh responds. " A better question is what are you going to do about all those Hybrid?" Tosh adds.
“Well, we were just going to shoot them a lot until they die but if you got a better idea then we’re all ears, Tosh.” Jim said.
“I just might, let me gather up my boys, we’ll think of something.” Tosh said smiling devilishly as he left.
Power of the Mists
Tosh combines the most advanced tech his clandestine forces can get their hands on, ingenious uses of Jorium and Terrazine and even limited control of hybrids forcibly subjugated with a potent combination of psionics, drugs, technology and brute force.
Top bar
Terrazine mist
Covers the target area in a purple mist that heals allied units and gives them a chance to dodge enemy attacks. Has three charges.
Elite Specters
4 elite spectres uncloak at the target location to fight Tosh’s enemies for a limited time, they have ultra sonic pulse that does AOE damage on auto cast.
Subjugated Hybrid.
Tosh riding atop either an enslaved and enhanced Hybrid Behemoth or Dominator drops from the sky to temporarily destroy your enemies. At higher levels you also spawn 4 of the corresponding lesser hybrid ridden by spectres.
Jorium tipped nukes
Call down a special nuke that destroys enemy units and buildings in a wide area. Anything destroyed this way gives 50% of it’s value in minerals and gas to both Tosh and his ally.
Tosh’s units
All his units and buildings use the Dominion special forces but with dark purple instead of light blue accents.
BARRACKS UNITS
Tosh’s infantry are well rounded with an emphasis on damage. All barracks units benefit from the Jorium sights upgrade that gives them 2 bonus range and 4 extra vision.
Reaper
Cost 100 minerals
Close to the base Wings of Liberty campaign reaper (so huge anti-light and structure damage) except it can target air and can rapidly jump jet over units to function as a blink-like ability, jumping renders them immune to damage for 2 seconds. Also regens health rapidly when out of combat.
Has the U-238 shells upgrade
Spectre ops marauder
Same as standard marauder except instead of concussive shells it uses harvested vile roach acid stored in it’s grenades to slow down enemies attack and movement by 75%, has an ability to make it’s effect affect an area.
Has the kinetic foam upgrade.
Spectre
200 minerals 100 gas.
Same as in Wings of Liberty except psionic lash hits instantly and deals 50% more damage (300). It’s ultra sonic pulse does AOE damage like elite spectres.
Has the Nyx class cloaking upgrade
FACTORY UNITS
Tosh’s ground vehicles all have fantastic range, damage and mobility but lack staying power as there are no heavy vehicles riding with them like thors or siege tanks
Lyote Helion
Has 50 extra HP, can shoot on the move and has a base 7 range. Infernal pre-ignitor upgraded with terrazine to slowdown enemy units. Can temporarily disable the main gun to vastly increase speed and disable unit collision. Flame now purple.
Lunging Diamondback
Supply cost of 3
150 minerals 100 gas
Attacks are now electrically charged and arc towards the closest 3 adjacent enemy units dealing quarter damage to each. Has an ability to temporarily increase the the targets to 5 and damage to full.
Has the Jorium batteries (double range bonus) and shaped hull upgrades
Assault Warhound
Same as default warhound but instead of haywire missiles it can toggle between anti-armor missiles of the Goliath or the anti-light area attack missiles of the Thor. Can expend energy to vastly increase its rate of fire.
DEFENSIVE STRUCTURES
To compensate for not having siege tanks, mines or even missile turrets, Tosh has a number of defensive structures to help patch up his ability to hold ground.
Enhanced sensor tower
100 minerals
Has the same range as ladder towers but gives vision and detects in that area instead of just marking enemies with a warning symbol, can be individually upgraded to grant it double range and permanent cloaking.
Auto cannon
Same stats as Tychus’s except with an extra 100 HP
Basically a terran photon cannon.
Tank bunker
100 minerals
A unique building that looks like a bigger burrowed supply depot. Once a combat vehicle is ordered inside, neosteel walls raise just high enough to fully surround and protect the vehicle inside while still allowing it to fire. Garrisoned vehicles get a 50% rate of fire, vision and range bonus while inside. Can instead be used as a bunker with 6 slots for infantry instead but they only receive a bonus of 1 range while inside.
STARPORT UNITS
The entirety of Tosh’s air force are all capable of cloaking and have good firepower, abilities but have standard cost and resilience.
Spook (Wraith variant)
150 minerals 100 gas, higher speed, lower train time and does not require a tech lab.
Trades Gemini missiles for Viking Lanzer Torpedos so they have a slower but much higher range and damage air attack. The anti ground basic laser attack now attacks 4 times in a burst. While cloaked Spooks that are damaged lose energy instead of HP.
Has tomahawk Jorium power cells that makes them start with max energy.
Wailing Banshees (Banshee variant)
Half the rate of fire but deals it’s damage in a wide oval area by visually firing a swarm of tiny missiles. Belts out an intimidating “screech” with every rocket salvo.
Can cloak for twice as long
Raven Type-III (Raven variant)
Permanently cloaked and has 3 abilities
Minor Terrazine mist
(same as top bar but smaller AOE)
Claw Harpoon
Functions as a vipers abduct with upgraded range
Jorium crystalization
Encases enemies in Jorium, stunning them, enemies can not be harmed while encased.
Pirate Battlecruiser (battlecruiser variant)
Uses the Kimerian pirate skin, unique Yamato visual effect and uses missiles instead of lasers.
Same stats as ladder Battlecruiser but when at critical health it automatically expends 50 energy to super cloak and release an electrical discharge and stun and moderately damage nearby enemy units. Has the Terrazine Jorium fission reactor upgrade that reduces the energy cost of all their abilities by half and removes their cooleowns.
Other upgrades
Tosh has access to SCV reactors so he can produce two at a time and has the cellular reactor upgrade granting all units with energy an extra 100 max and starting energy.
Masteries
Set 1
Energy Regen, energy max and cool down of units improved up to 60% (with cellular reactor, Tosh’s units will have exactly 420 energy)
Rate of fire and self healing increased up to 30% and 6hp per sec
Set 2
Cool down of subjugated Hybrid and terrazine mist reduced.
Elite spectres and Jorium tipped nukes cool down reduced.
Set 3
SCV production time and mineral cost decreased down to 40% and 20 minerals
Upgrades and building construction time reduced down to 25%
Prestige 1 Spectre Leader
Pro: Tosh is now a respawnable hero with vastly improved stats and abilities compared to his appearance in Breakout.
Con: Subjugated Hybrid weakened. Only basic Hybrid appear.
Prestige 2 Big Bad Voodoo
Void rifts call down, summons a void rift at target location and spawns random units for 30 seconds that target nearby enemies. Has three charges.
Death Grip crystal, permanently summons a small death grip crystal to disable and kill nearby enemies. Can reposition.
Basic subjugated Hybrid are trainable at the factory.
Con: elite spectres and Jorium tipped nukes unavailable.
Prestige 3 Terrazine Lazarus Protocol
Pro: Terrazine mist resurrects up to 5 allied units with priority given to your units and units that cost more supply. Raven’s mist resurrects 1 unit per cast.
Con: Jorium tipped nukes and Subjugated Hybrid unavailable.