i think all the units should be aviable to the players , and there varrents . each unit has a value , and the player can pick there team before they enter a match .
that keep things on the change .
why is ravager a 3 supply count and ghoast only 2 ?
i am sick of how the game favors terren all the time .
it hurts that two major factors of the game , site and resources are mear spells for them .
Because the Ravager is essentially a souped up Roach with an ability that hard counters Force Fields, walls, and immobile units like Tanks, Liberators, Lurkers, Widow Mines, etc. The Ravager forces the opponent to play dodgeball, and it is resistant to most units that counter Roaches (Immortals, Siege Tanks, Marauders, etc).
Ghosts are strong, but they take a lot longer to generate the energy that they need to be useful, and they are typically needed at a point where units like Vipers easily counter most of Terran’s “other” options.
Even now a lot of players still play Terran. But they said they switch to Zerg. Did not happend …
After people complained about the patch, Blizzard immediately gave Terran an additional 100-mineral discount. That means a CC effectively costs only 300 minerals,
At this point that bonus seems excessive to me.