Now that Tychus and his Medivacs, Stetmann’s Infestors for the 5th time, Mengsk’s mandate, and Zeratul as a whole have received massive nerfs, that pretty much makes Abathur the strongest commander again. It basically doesnt matter what units you go for as Abathur its pretty much always a good choice, so I’d say we should just give him the lazy Zeratul treatment and increase all his units cost by the same percentage that Zeratul cannons got, so that’s a 80% increase. Lets go ahead and give all abilities on Abathur a 3x longer cooldown too, and just to be safe since not all of his units have abilities lets also just go ahead cut the amount of bio mass dropped to about 25% as much as what it currently is. Yea that should be good, also who cares about player feedback lets just release it today.
The problem is while strong Abathur isn’t fun or brainless so people don’t play him nearly as much as Zeratul. Hell Vorazun is stronger than Abathur but she’s hardly touched now.
Abathur is literally just A-move and win how is that not brainless?
Mengsk’s Mandate wasn’t hurt nearly so badly as people make it out to be. There’s still easily enough to spam his abilities. Early game generation even got a huge buff, it pays for the lost starting Mandate in just a few minutes.
Only a few parts of Zeratul got nerfed, his Cannons (a 60% cost increase), two units, and his legion’s cost (though two of which got heavy buffs to go with). The hero Zeratul, his Ambushers, and most of his top bar got a big buff as well.
Only if you are playing on a low enough difficulty that you didn’t need those abilities in the first place. Which is is the main problem with Mengsk: the stronger he is, the more power he gets.
In theory, but the slightly slower early economy means you are slower to get a critical mass of audience for your imperial witnesses, even before the fact that said audience is half as potent.
A lot of control initially to ensure that you get your first Brutalisk ASAP. Then again, Zeratul has to hunt artifacts, so I digress.
While true that he struggles more, due to the increased base production, you’ve only lost about 10 Mandate a minute from the two bases. That’s not all that much.
You do get half as much from the army as well, but now that’s just needed to spam the abilities. People just weren’t bothering even blimping the army for Mandate before. Now you need about 30 troopers under propoganda as well to spam Nukes and Dogs at 100 every time they come off cooldown. Without a single Royal Guard, there you need 15 supply worth of rank 3 for the same effect.
All without mastery in generation.
Im not saying that it’s the same as before, all I’m saying is that the difference is far less than people make it out to be.
Take Dehaka into consideration as well, triple increase the cooldown and decrease the timed for his Pack Leaders, increase twice the cost for his first Pack building and double it for the following and so on.
Reduced the amount of Essence drop from all unit, reduce his health and Devour health up reduce to 20% of enemy HP.
His Tyran cost 600 gas, his Muta cost 400 gas, Swarm Host 300 gas, and Roach cost 100 gas for each morph.
This should slow him down enough 
If you wanted Abathur and Dehaka to receive the Zeratul (or Stukov) treatment, it wouldn’t be blanket nerfs. It would be nerfs to one thing (most likely early game Toxic Nests so you can’t have a Brutalisk out at 2 minutes, and Dehaka’s pack leaders), and then buffs to everything else.
Maybe it wouldn’t even be a bad thing if they buffed their armies, since they are barely used and are being overshadowed. Both of them have a bunch of interesting units.
I don’t play Abathur at all and I do not wish anyone commander to get the Zeratul treatment. Why would I want to bring down someone’s favorite commander, it doesn’t affect me. Abathur is cool and I respect his strengths.
Abathur needs nerf, he is played. Here are my stats from last 106 games.
| Commander | Games | % |
|---|---|---|
| Mengsk | 26 | 24.53% |
| Tychus | 11 | 10.38% |
| Abathur | 8 | 7.55% |
| Dehaka | 8 | 7.55% |
| Zeratul | 8 | 7.55% |
| Raynor | 6 | 5.66% |
| Alarak | 5 | 4.72% |
| Kerrigan | 4 | 3.77% |
| Artanis | 4 | 3.77% |
| Vorazun | 4 | 3.77% |
| Stukov | 4 | 3.77% |
| Stetmann | 4 | 3.77% |
| Swann | 3 | 2.83% |
| Karax | 3 | 2.83% |
| Nova | 3 | 2.83% |
| Zagara | 2 | 1.89% |
| Han & Horner | 2 | 1.89% |
| Fenix | 1 | 0.94% |
Nova clearly needs a massive buff.
By the logic of crybabies here yes.
Beating every mission on brutal solo by a-moving with 3 units is not braindead???
You need a huge amount of map knowledge and then some micro with pulling units into toxic nests to get those 3 units out early enough.
People talking so much trash about Abathur but do they even play him? I play him a fair bit lately, same as Dehaka, and both have a rough starting game. Sure by mid and late game it’s a joke but what commander isn’t. But I don’t play brutal, I play mutations and brutal+ and I’m guessing most people here talk about brutal. Well Brutal is a joke. Maybe try Abathur with mutators and see how everything changes. Only 1-4 roaches at the start to do whatever early objective is not easy and if you aren’t mine build and I wasn’t for the rest mutation because the beam kills them, then you really have to micro a lot.
After we’re done nerfing abathur to smithereens and killing a few builds we’ll be moving onto Nova and Dehaka cuz they’ll probably be lookin pretty strong at that point and we’ll hit them a few times with the nerf hammer of oblivion too like quadrupling the Airstrike cooldown and doubling its cost then maybe just essentially deleting the raven with nerfs as well as a few other units and we could just cut dehaka’s hp into a quater and triple his pack leaders cooldown also we gotta delete those mutalisk they lookin pretty strong, but after we’re done with them two we’ll eventually just make it to ever commander until they all have basically only one semidecent build they can use because we hate variety.
We’ll just end up with ladder races in coop
That’s what crybabies here want. “This COOP commander vs AI is too strong, nerf him cos I suck”; or “nerf him so he is as slow as my commander’s build”; or “devs please make other commanders worse as I hate to compete and improve”; or “devs it is not my problem my ally is better, it is their problem; nerf them!”.
I’m not saying cannons did not need adjustments; I’m saying Zeratul did not need that harsh and that many nerfs.
No one cares what you play and care about. We care about what I play and what I care about. And now I demand Abathur nerfs.
This is the same level of stupidity as others show towards other commanders/builds; this now just hits home.