Tier 3 capital ships are a nightmare

I understand that people want them for the fantasy of it, for the “cool” factor, but they’re atrocious to play against.
Once a Protoss has a few too many carriers, you’ll need 180 IQ points to counter his a-moves, and most of the times it won’t work. You’ll get rekt. Most people below Masters can’t handle mass carriers most of the time.
BC are terrible too, and can start to become annoying right at the start of the game.

Broodlords are fine. They don’t hit air units, which is great design. Say what you want about Zerg late game, but for it to be effective, they actually have to make a spore forest, keep moving them and manage 2 spellcasters (or even 3, with queen transfuse) + their broodlords + their corruptors all at once.

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You know, its funny. People on these forums complain about how they really want macro games, but as soon as somebody actually tries for a macro victory, whether it be turtling or greed or what have you, theyre immediately the bad guy who needs to be nerfed to death.

The whole point of a super capital ship heavy deathball is to end the game. Youre not supposed to be able to engage it easily, because just by getting there your opponent has already been allowed a huge macro victory. You aren’t seeing the beginning of their strategy, this is the payoff of their entire game plan for the whole game. No crap its going to be hard to beat, you let Thanos collect all the Infinity Stones.

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Pssh, let Zergs try to divert the nerfs, we all know they are comming for them, no ammount of whine can save them.

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Fine. But that doesn’t mean they have to be easy to use either.
Broodlord-viper-infestor-queen-corruptor-spore is a tiny bit harder to manoeuvre around than carriers-mothership-archon-high templar.

The issue is how rewarding a-moves can be with these units, and how much micro it demands on the defender’s part.
Besides, these capital ships can be good without doing everything. The broodlord is fine because it’s slow and can’t hit air units. It’s vulnerable and needs considerable support. The same cannot be said for carriers especially.

The last time I a-moved carriers all my interceptors died to widow mines and Hold Position marines.

All I had left was storms, but what use is that when my carriers are empty?

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I can’t believe that the OPP that i usually consider a decent poster was capable of such Gems.
To complain for Carrier in July 2019 is hilarious…

Please see the image below:

There is always someone whining because they cant be a grown up and deal with that fact one side has to lose and they aren’t always the winner. If they’re so obsessed with winning, they could always just use the “over powered tactic” them selves, funny how that usually doesn’t seem to work for them, but its never because they’re the less skilled player in a 1 v 1 where SOMEONE has to lose, its always someone elses fault.

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The carrier is fine.
Well, it is not, its underpowered, but I mean it is not a problem to deal with it.
BCs are very annoying, of course having a capital ship in you mineral line at 5 minutes into the game has the potential to be extremely irritating, but it can be held and protoss has more issues dealing with late game BCs than zerg, but my point is that capital ships at the moment are not the biggest source of frustration in the game.

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There is a problem.
Your solution : become the problem.
My solution : fix the problem.
I’d rather deserve my victories than rely on exceedingly effective a-move units.

I don’t complain about effectiveness. I complain about design.
The idea of the carrier itself annoys me, and I want to see it replaced.

you know that carriers are getting buffed right? so even blizzard thinks they are too weak and that means a lot because blizzard is very very zerg favored :stuck_out_tongue: . do it like every pro zerg and just mass infestor vs carrier. you can burrow neural them or fungal them and throw millions of good pew pew marines on them.

IMO more terran favored. I am beyond shocked that BC are still in their current position.

It doesn’t matter. I don’t lose to cannon rush, but I still don’t like cannon rush. Not because it’s too strong, but because it’s poor design, it’s unhealthy for the game, and it’s as rewarding as it is easy to pull off, whilst demanding tremendous efforts to defend.

This sounds an awful lot like “because I lose to it” to me.

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then let them redesign them. and infestor too. nothing is worse designed than the infestor. doesnt matter if air mass ground or a couple of very expensive units. infestors are the counter. and that in the lategame where the map is full of creep and zerg can see every move of the other race. the current zvp/t lategame meta is hard to watch. they mass infestor vs bc vs carrier vs everything.

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That’s your fantasy, not the design of the game. If capital ships were meant to be the best units in the game you wouldnt be able to rush straight to them. And starcraft is supposed to be a game of constantly changing armies, where you try to use tactics and counters to win. Not a tower defense game where you just keep slapping the upgrade button until its maxed.

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Correct you are about this thread.

Zerg late game is tower defense with infestors.

“only my way to play the game is legitimate, and any strategy that goes against my personal vision of the game is badwrongfun and should not be allowed.”

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You gotta be kidding me, my point is literally the exact opposite of that strawman you just presented. You’re the one saying capital ships should be the endgame best army that beats everything else. I’m just saying that capital ships should have a counter like everything else in this game so that there ISN’T a ‘best strategy’ or just one legitimate way to play the game. Your lack of reading comprehension is astounding.

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Simple answer. Don’t let them build a mass army of them.

The only reason you’re facing mass armies of capital ships is because you’re letting the games play out like that.

I got used to fighting mass armies of Carriers and Battlecruisers from the hundreds of games I played of BGH when I was a kid. They don’t bother me the way they bother you.

But if they did, I’d just keep the game low tech, I’d force them to fight on my terms not on theirs. You have plenty of options with every race for being able to do that. It’s your own choice not to use them.

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But I can let them build an army of anything else then, and it’s fine? Why is that? Is it because other units are not as flawed and poorly designed as this one?