First part is here (along with links to all the other parts). 5 parts so that each mission can get its fair shake, without too many threads
Scythe of Amon - Mission does force you to find some optimized way to push… don’t take too freaking long, but don’t rush in underpowered and underprepared. Bonus obj is a good yardstick to see if you’ve got what it takes to “get to the next level” in your play (can be used for preparing for next level stuff, like hard mutations).
The bonus shuttle does fly-bys near enemy Missile Turrets, Bunkers, Spore Crawlers, cannons, and other units as if it were friendly air space. Idiocy
Lock & Load - Can be a very fun map to speedrun (not even by professional standards. IIRC, I’ve managed to do it with some random ally in less than 16 minutes, if not sooner)! Has a hybrid “king-of-the-hill” + tug of war vibe to it, and only map at that! Although pushing is great, having defense is also helpful!
If your ally is in la-la-land, then you ain’t passing this. The tug of war can end up going so far in the other direction that this mission drag’s out up to 30 minutes! Truly, if you don’t end this mission soon, it can really spiral out of control!
Void Launch - The objectives require AA (anti-air) and only AA. Granted, AG (anti-ground) isn’t useless since the accompanying forces will often have ground troops, so AG still has its place. You can spawn camp, or camp out near the gates, or in-between (although that’s more tight)
More than other missions, spawn camping almost takes the fun out of it. Shuttles have that hidden “Unstoppable” tag, so you won’t be able to use Time Stop nor Infested Diamondback’s Ensnare to stop them (and by extension for the latter, bring them to ground level for AG attacks)