The unit that scales by far the worst in SC2?

So tell us the 2-3 units from your personal experience that scale terrible in SC 2. And why?

for me:

  1. Carriers
  2. Void rays
  3. Reapers in Mid or late game.

Carriers surprisingly are so bad while scale.
Voyd Rays have to many counters. And also are pretty bad in a straight engagement.

How many threads are going to make a week man?.

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25 man, is that ok with you man? do I have your Permission?

Queens. You have to make 10 of them to survive the early game then medivac drops start hitting and they are worthless.

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Maybe they don’t scale well, but I would say their defensive power is still pretty strong.
And until now, you can see a very late push with queens as well healing Broodlord which is quite powerful.

Queens scale well, Injects make sure they stay relevant until the endgame.

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Have you tried focus firing the medivacs with your 10 queens?

A unit that scales well is the mule. As the game goes on, more and more supply is freed up. Queens do the reverse. That could be offset by using transfuse on broods or ultras but the last patch deleted zerg lategame. Even then, your lategame army was super immobile being locked to creep and was super fragile because you had to find situations where you can convert transfuses into HP. That’s tough since the EMP buffs for example and since lategame armies can burst things down so fast there isn’t time to transfuse.

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Z:

  1. Queen, but is macro unit
  2. Roach
  3. Muta

T:

  1. Reaper

P:

  1. Adept
  2. Tempest
  3. Void
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You have 1 queen per hatch. That’s 4 queens. 2 queens spreading creep. That leaves 4 queens to defend up to a dozen different attack angles. If you think 4 queens can stop even 2 medivacs of bio, think again.

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The MULE is a cheat, but Queens still scale well, by virtue of a long ranged AA attack and Injects.

Late game TvZ AtG far outranges the queen.

Mostly because Liberators are another OP counter-all unit.

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Regardless queens are wasted supply. Protoss production mechanics aren’t linked to a supply cost and Terran’s are negatively linked (more mules = less supply cost) whereas zerg’s is positively linked (more queens = more supply cost). You have to make them or you can’t make units and they really don’t serve a purpose beyond that.

It’s brutal in ZvP because Protoss late game armies are so supply efficient and they have more supply to dedicate to army units. Zerg could offset that with infested terrans and broodlords. Both of those units have been deleted from the game.

It’s brutal in ZvP, where Protoss production is supply-neutral, but in ZvT the Terran production is supply-negative. Terran lategame armies are more supply efficient and they have radically more supply to dedicate to armies.

Reaper and there is no unit that even comes close to it in how bad it scales. Void Ray is miles better than Reaper in that regard.

Apparently you missed the game where medivac reaper was beating siege tank cyclone. Reapers are really good units, probably the best early game unit in the entire game, they are just fragile and require a lot of micro to keep them alive. This becomes difficult to do when they are made in mass.

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Heavily disagree, no Protoss lategame unit is supply efficient. They are all overly expensive and specialized.

Templar. 12345678901

Templar is Tier 2, and even then it is a specialized unit that costs a lot of Gas.
If you said Archon, you may have had a point, but it costs a lot of gas to get those.

Templars are good at dealing with swarmy T1 units, and a few T2 glass cannon type units, but are not good at dealing with anything that is resilient, like Tanks, Roaches or immortals.

Tier 2 unit that banks energy and can melt entire armies with mere clicks. Imagine if a siege tank banked all of its shots over its lifetime and could dump them all out in an instant. That’s what a high templar does.