Its like everytime someone of the opposing race loses, Terrans are instantly on the forums to justify why thats the case.
But,
Terrans are also enmass complaining from the moment when there are no terrans in a round of 4.
Instead of actually looking at the game from an objective point of view.
They all skew the data and try to make people believe that there subjective subpar analysis is worth anything at all.
The sad part is Terrans are in such numerous numbers on the forums, that its become an echo chamber.
Where any slight or minor thing going bad for a terran, it echo’s into ‘the world is ending’.
These people are actively killing off starcraft 2 as a competitive game.
The saddest part is, its caused by a descision made at blizzard HQ during LotV release. Where blizzard actively started ‘listening in’ to the ‘community’.
Look at how far we have gotten. Terran keeps getting buff after buff every patch. Even if its slight buffs, theyr permanent buffs.
The other races nerf after nerf, maybe a buff somewhere but eventually nerfed back.
Look at protoss lategame in hots. And look at it in lotv.
Protoss ‘deathball’ was hated by terrans. Zergs never cared (Carriers where too strong for Z and thats about all Z really complained about.)
Since lotv every protoss unit that was in the deahtball has gotten a direct or indirect nerf.
Collosi is where it all started at. Terrans didnt like the collosi, it made protoss deathballs, deadly, MMM couldnt deal with it. And it was too ‘amove’. Terrans named it the “OP protoss ball”. At the same time, terrans where winning versus collosi by simply making vikings.
Collosi got nerfed, it only does its actuall damage versus light now instead of versus all.
Then oracle dps was too high ,oracles nerfed multiple times. so specifically terrans dont have to worry about an oracle massacring there worker lines by making oracles requiring to 3 shot instead of 2 shot an scv. (after that it was stealthnerfed even more, oracles attack slower)
Blink stalker, slower attack speed. Wich was considered by many terrans a buff to protoss. because it does more damage versus armored. But fail to mention quick attacking stalkers got nerfed when facing just marines. When facing hellions. When facing mines.When facing all the potential harrass type damage units terran has.
It also nerfed stalkers in the way when something required to be 2 shot with a group of stalkers. Like siege tanks, you better have exactly enough stalkers to be able to one shot it. Or else all your stalkers will die right after killing the 1 tank. Due to slower attack speed. The notion that instead of 10 stalkers you need 8 does not make this trade any better.
High templar feedback damage nerf. Wich made sure ghosts/medivacs couldnt be defended by a single one shot kill feedback. It basically made sure feedback is and forever will be the inferior spell over storm.
but it wasnt enough…
Then we got the infamous Ghost buff where they basically just slap on an extra upgrade to make it even more OP then it already was (versus protoss). wich made sure High templar based compositions (wich where used more now because of collosi nerfs) where completely nullified. This also hardcountered anyone playing a sentry style. Forcing protoss to use flimsy easily sniped and zoned out warpprism micro.
The warpprism. One of the ways protoss could do counter harrass to a terran by warping in zealots in the mains. Also got nerfed with a health reduction. less pickup range AND mineral increase cost. (wich blizzard said was for prism micro vs Z) But ofcourse terran got the long side of the stick again. Only requiring a few missile turrets to be build to quickly shut the low health prism down. And making it more expensive then ever. (what will happen when queens range is lowered again? Will the warpprism get even less pickup range?)
The zealot charge buff -> zealot charge nerf. to ‘equallize’ the playing field for protoss when many terran units gotten slight buffs and protoss losing collosi/ht as a lategame deathball composition. But then changed up to something worse no damage on impact, but speedy legs. because. Again. Terrans complaining about zealots allot. Even to this day terrans are still consistantly hammering down on zealots being too strong when it basically got nerfed to its old HotS version with a speed boost.
Forge upgrade buildtime increase because of chronoboost timings.
Chronoboost nerf to half its effectiveness.
Observer movement speed nerf
Every time a terran complained in the battle.net forums or on the pro stage there was a major buff given.
And these days we see terrans enmass complaining about the last fronteer of protoss. Expansions. the “quick unfair third” The eco lead protoss has over terran. The option to rebuild workers after the harrassment ,that otherwise, did game ending damage.
And guess what blizzard complies like they always do, making sure the terran community knows blizzard saw the ‘quick thirds’ from protoss and also sees them as a problem.
The next unit is on the roster now for terran to get nerfed. The already gimmicky and luck based disruptor. You can tell by the few terrans talking about disruptor being too strong that the sentiment is going that side again inside the echo chamber. Because terrans can lose to them.
Parting taking 10 bases, and making the strongest units protoss still has versus a 4 base TY who does no harrassment damage. Terran is still winning. Eventually gaining a huge lead in bases and army.
And terrans sentiment is “Parting played bad” “why did parting only make those units?” “bad army composition” “protoss is still more broken”.
When those are the only protoss units that havent gotten nerfed to obscureness.
And people actually believe this sentiment in the same way all indoctrination is done. By sheer permanent exposure of one sided misleading ‘fact’.
remember in WoL when protoss was actually OP for a certain period in time? That ‘problem’ Is still resonating in veteran terran players pretending there hasnt been a single balance patch since that day.
I dont understand what terrans could ask for more. They already have impentrable defenses, Instant kill harrassment potential. Strongest lategame, strongest multipronge harrass, strongest detection, strongest detection removal, strongest spellcaster, strongest air. Strongest anti air. Cheaper units. Faster mining with saturated bases. Easiest anti harrass defenses.
If you cant beat protoss as a terran this day and age, you dont deserve to face them on ladder in the first place. Because you are straight up less skilled and worse then the Protoss player.

