The reason why Viper can one-shot kill MS

I just feel the most expensive, time-consuming unit killed by one spell is not right thing… Is there any reason why it should be died by that? I think Making heroic units cannot be abductable doesn’t hurt anything so much since the unit will die in a sec in any engagement. It’s still counterable.

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Because hero units doesn’t belong to StarCraft

Protoss should have Arbiter unit instead of Mothership

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Because Zerg doesn’t have undeniable scouting like scans or revelation. Should probably just get rid of the mothership anyway.

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Vipers don’t do any damage, grab just isolates one unit from the rest to focus fire it, without undergoing the DPS of the rest of the army.

If the deathabll wasn’t so OP, they would be no need for vipers, you’ll need only to focus fire mothership to kill it. But if you do that, you kill one unit, and lose half if more of your army.

And not only the Protoss deathball is really easy to control, while vipers are more fragile and hard to control, but Protoss also has hard counters to vipers like HT. There is even a range buff for HT but still OP is creating a whine post.

Everthing indicates that OP is just asking for “buff my race, it’s not me who is bad, but balance, and still not even trying to do anything to get better, i prefer to whine”

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Just remove MS and buff Air Protoss. I much more prefer a strong army over a gimmick that depend on the opponent being bad to be strong.

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Ht not counter any casters in game since damage feed back nerf doesnt matter about range since especially vipers out after eat feedback and back like nothing happen faster then you get a second round of feedbacks

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MS is a “Hero” unit only by Cost, Supply and name. Hero unit was the original concept of MS with Planet-Cracker, Gravitation-Bomb and/or Vortex.
As it is, i am more than happy to replace this “hero” unit with Arbiter.
Irony is that the much smaller Arbiter with Stasis is more powerful that the pathetic MS that of “HERO” has only the name.
Fun fact: MS has 30-33% of DPS of BC/THOR and costs 400/400 (3 Nexi) and is …8 Supply.

MS DPS is somewhere in the range of 23 DPS…

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Trust me, most Protoss 1v1 players would kill to have more viable Stargate units other than just Oracles and Phoenixes.

Partially correct. On Creep you can’t see the units that are cloaked under MS, but the MS itself that is visible you can see as soon as it enters on Creep.
It’s OK to give-away the MS as long as we have back the Arbiter.

When was it op again?
Been forever since I see a Protoss Pro won a game with late game superiority, that literally almost never happen, the last time I think it was done was in 2018 GSL Final against Serral, which, surprise surprise, the death ball isn’t so tough to beat. It was so excruciating to watch the Protoss air army got yeeted one by one without the Zerg army losing anything and winning the attrition war.

Now, can you tell me is this deathball a deathball, or is it actually just you not knowing how to counter it?

Revelation is deniable.
Not sure where you got the idea that revelation is somehow an invincible ability the oracle has.

Also that doesn’t in anyway explain why a viper can pull a ship the size of a city the same way it pulls like a cyclone. There are many pros who have openly called for the viper to not be able to abduct any massive unit across all the races.

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No, the oracle is as fast as mutalisk, and has a 9 instant casting range with a 6 radius.

The only units that can counter it are protoss (phoenix which is faster, and HT who has instant feedback), Zerg as nothing that can counter a revelation, and even Terran with ghost and 9 range vikings can’t kill oracle or EMP (as it’s projectile) before revelation was casted.

If you are countered with revelation it’s 100% due to lack of reflex/bad micro.

That argument can hold water off creep. Over creep you are aware of the Oracle position as long as the unit is visible and have a big advantage over Oracle that “sees” as far as his Range of vision.
You like to put it to “reflexes”? Really?

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What if I told you the real damage from feedback is removing all the energy from the enemy caster and not outright killing the enemy caster. You see…vipers without energy cannot abduct and have to go back across the map to drain from some buildings for 15-30 seconds.

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Well no doubt many pros call for that as it would neuter zerg entirely. Zerg can’t engage deathballs which is why it has abduct: so it can pick them apart 1-2 at a time when on the offense. If I was a pro and knew a nerf would give me free wins, I’d call for it too.

Problem is that buildings located right on zerg army so your feedback is a waste also here example emp kill most army in without even start a fight ok archont need 3 shot to die but not for other where 2 enough

Although its true that the dmg is that they cant deal dmg in that particular situation but the flaw of viper is exactly what you described. that spellcaster is outright the best spellcaster in the game. it has a very strong spell against many weak flying units a death sentence spell to any unit (mainly massive unit) and a field effect spell that nullifies any ground attack from units or buildings. and the best 2 things: the spellcaster is flying and can recharge.

i would trade void rays for the ability to recharge high templars (so actually i get recharge ht for free heheh :smiley: )

So kill by cast feed back was fair but! It so unfair let nerf that

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Now, you can tell a lot of BS, but that does not make that true just because…you said so.
An ability is balanced not only of what it does but also by what unit has it (unit stats). A painfully slow, visible and low-hp unit as HT casting a spell is one thing and that very spell cast by a virtual fast, invisible flying high-hp unit, quite another.
I have yet to see a Terran/Zerg scumbag understand what really Blizzard did with the Castrated FB.

P.S Give the current gutted FB to Oracle/Phoenix and then FB would be…balanced.
/s

Yes, it’s an exceptionally expensive caster that is relatively slow and flimsy. Its range is also going to be less than feedback meaning it will be easy to negate so long as you control your HTs at least as well as Z controls their Vipers.