Is that colossus can be abducted.
It’s a great counter to mass infested terrans and broodling walls.
I’m thinking a late game 300/300 upgrade that makes Colossus immune to abduct.
“Neutronium core…it’s so heavy a teaspoon full makes this thing heavier than then Earth!”
This would not affect PvT either.
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The real problem in PvZ vs BL/infestor
… is the astounding ignorance on how to beat them. Example:
Broods are quite literally intended to be zergs counter to things like the colossus. The way you beat broods is by counter-attacking with a warp prism in his main (which will melt all his tech structures), blinking under broods (in low economy situations where the brood count is low / he can’t afford infestors) and tempests, carriers and a mothership in situations where he achieves the ultimate brood+infestor combo (which is an insanely expensive unit comp so there’s no excuse not to get out your own super-army).
Complaining that colossi lose to broods and vipers is like complaining that a roach dies to a banshee. This is ignorance of SC2’s mechanics at its finest. A roach is supposed to lose to a banshee 100 out of 100 times. Learn to adapt your unit comp and/or abuse broodlord immobility instead of spamming colossi and then getting rolled by a broodlord 1a. This is not a design problem. This is a bad-player-doesn’t-know-how-to-play-protoss problem.
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Colossus are consistent splash vs broodling walls and infested terrans. A single volley from coli clears all broodlings faster than broodlord attack rate.
and there is no complaint about Coli losing to BL/infestor in this thread, because coli don’t even appear in the mathcup right now…which is a problem…because of abduct.
Protoss air can’t fight infested terrans. Ht’s can’t be wasting storms on them and disruptors have more important things to shoot at (use disruptors against stationary infestors using neural).
The core protoss unit to deal with infested terrans (colossus) cannot be made in this matchup because of abduct. And yes, colossus are indeed the best unit for clearing the broodling wall.
Except it affects BL/Infestor.
The existence of vipers removes colossus from the matchup, just as the existence of phoenix removes mutas from the matchup.
This makes BL infestor stronger later on, just as it makes immoral/archon prism juggling strong in the mid game (no mutas).
“there is no complaint about Coli losing to BL/infestor” … “except it affects BL/infestor”.
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You’re being facetious now.
The absence of Colossus, due to Vipers, makes BL infestor very strong.
an interesting combination Colossus/Carrier/Tempest/Mothership/High Templar.
Focus with Tempest the Viper or Feedback with Ht (equal range) but then the Ht would have to move forward and you need Zalot/immortal to refuel the first Broodlings.
Could be a micro game.
But the idea of Colossus cleaning the units has something like hydra/ fungal/ infes Terra cleaning the interceptor.
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I save HT’s for storming corrupters balls.
Use diusptors against neuraling infestors.
Use coli vs infested terrans (manually targeted the IT’s) and kite backwards.
Use oracle to get a reveal on the burrowed infestors and vipers. Then use tempest to snipe the vipers and disruptors to blast any infestors comming for to spam more IT (fun fact, using rapid fire IT makes infestors stand still long enough to get smashed by disuptors).
Kill priority for me is (after oracle reveal):
1: Vipers (tempest)
2: Lurkers (disruptor)
3: Corrupters (HT)
4: Broods (tempest/blink)
5: Infestors (unless he clumps all infestors for a disruptor money shot)…
The units I try to keep alive in priority:
1: Voids (no voids = death by corrupter)
2: Coli
3: Disruptor
4: Ht’s
5: Tempest
6: Carrier
7: Oracle.
No Carriers are replaced afterwards.
And contrary to what people think, Zerg can’t just a-move BL/infestor+rapidfireITspam against this Protoss comp, they have to micro just as much as the toss.
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^
What Hallo said.
The idea of Collossi in late-game vs. broodlings and IT is really nice.
Though it’s all about vision and reaction.
If you constantly use revelation on the flying zerg units, the vipers can NEVER get near your collossi.
And if you always have disruptors ready to blow up infestors trying to neural your oracle that wants to cast revelation, you won’t loose any ressources.
And if you kill all the changelings (Collossi kill more than one changeling at a time or not?), the zerg will have no vision if you deny the creep, too.
But in the end it’s all about multitasking and the right timing.
@The problem is that the Sc2 editor is so damn complex because it’s not meant for easy use. Else I would’ve created a ton of training maps and I’m sure that others would’ve done it, too.
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ultimate late game is much positioning and micro, vision.
many say you can’t engage Bl/infestor/spore forest.
But on the other hand Zerg can also not engagen in T/P late comps. both armies approach each other more.
an important part is the range of units.
That’s why Zerg uses Abduct, because you can’t engagen he tries to poken, with the risk to lose the viper with a 1 for 1 trade.
and toss uses tempest to poken.
and Terra tries to poken with ghost.
That’s why in my opinion TvZ is closer in late games. than PvZ, because T has more range than toss.
You can’t have your cake and eat it too. You can’t waive away an argument for how absurd it is to use colossi vs broods by saying “but I am not talking about broods” and then 3 seconds later say “but it affects broodlord infestor”.
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Oh you poor thing - you posted an idea on the internet and someone disagreed with you! Oh my goodness, you are such the victim of thier big bad words!
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The Brood Lord is seriously not the problem, they’re slow, but crush everything on the ground. It’s the unbelievable Anti Air damage that infestors and Vipers bring to the table (Vipers are fine, IMO, but Infestors are ridiculous).
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I thought the infestor or viper were supposed to be that?
It’s PERFECTLY fine that Broods counter Colossus. What’s not fine is that Infest Brood Lord counters: Protoss and Terran…
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Again, there is no claim that Broods counter colossus, Vipers do. Colossus are necessary vs infestors (IT’s) and broodling walls.
Hellbats don’t counter Brood Lords, but they are critical to clearing brooding walls as well.
Just load up the unit tester and tell me if you fare better against Broodlords and IT’s with hellbats/colossus.
You really shouldn’t use Colossus to fight that. You need to use Templar, Golden Armada with maybe Disruptor. The problem is that if you get the golen armada, the free Infested Terran just obliterate your air.
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