They tried hard to make an e-sport and not a fun game.
Also, Zerg has the tools. Zerg is the master race of sc2.
They tried hard to make an e-sport and not a fun game.
Also, Zerg has the tools. Zerg is the master race of sc2.
Other than workers being too susceptible to AoE I think the game is very fun.
fun is subjective tho, it’s an RTS and obviously it’s gonna be hard to play by nature.
C&C and AoE2 are hard to play, but much more fun than Starcraft 2. Even Starcraft 1 is.
What killed this game is the focus on player input (speed and mechanics), rather than strategy. A faster player will always be a better player in SC2, as proven by Alphastar when it was uncapped on micro.
Game is about how fast you can micro, not how strong are your tactics or how smart is your strategy.
All workers of all races are imbalance.
zerg has the stools.
Fast micro is a factor, but human limits put a cap on how fast someone can actually go. This means to be a top player, one has to be ridiculously fast, but since the top players are all relatively the same in APM, strategy and all the other things you mention are incredibly important.
Your argument is simplistic.
Yes, it is more about APM and how fast you can make more units than your opponent.
E-sports are an oxymoron, if nerds understood what makes sports fun, they would be playing them instead of pretending to on their computer.
I agree, pretending this is a sport has hurt aspects of the game’s design.
Dude, an uncapped apm for a good AI is gonna beat anyone in any RTS. Mechanics always come first in RTS, even in AoE and BW. Actually, in BW, mechanics are the most important because BOs are pretty much set in stone and units are incredibly difficult to control
Its more of an translation mistake or definition mistake. In many languages “sport” is actually not only physical exercise but also just competition. Esport doesnt claim to be a “sport” in terms of it being physically demanding in the same way as a real sport. Its meant to be a competition. In the same way as chess is considered “sport” in other languages. Or even that snooker is broadcasted by eurosport. Its also a “sport”.
But i guess coming up with a catchy short word that involves electronic competition was a too hard thing to do so they went along with Esport.
But you might be right about sc2 being too focussed on mechanics that are actually too demanding physically (in terms of you simply cant press buttons fast enough) if you compare it to like counter strike which is also a highly competitive esport.
I realized that at some point it is not about how well you play this game, but how your body responds, so it is about physical training and not about playing a game well for fun. I could go back to master, but at this point I would just need to train physically to become faster and this is a waste of time and has nothing to do with the game.
Edit: Especially if you play Terran. Often I know what to do, but it is physically not possible to react and micro this fast. Just with training and I am not down for training to do things fast, just to play a game, I mean, split vikings because of the viper, while stuttetering to fight corruptors? This is just an APM check. While the other race can just cast forget and a-move. It is balanced but it requires much more APM to play one certain race.
No, I think the terran one is the most OP, high HP and I think they had some faster attack animation o some randomized faster attack ratio than the probe and drone and making them better on a 1v1 against enemy’s worker?
I think that Tactical Jump just needs a good balance update, not deleting.
We all know what are now infestors. I don’t want Infestor V2.
The physical aspect of sports is important, it’s what separates the good from the bad. That’s why SC2 is riddled with “annoying” mechanics, because in order for it to be competitive it needs tools to display skill in comparison to others. Lots of these make the game “less fun” for most, because they have no understanding of what a sport is.
I agree that by definition a sport is a competition, and that’s actually what I was referring to.
When you play on your school team(or higher level), you first need to qualify, then train, then face whatever shows up on game day, whether they’re scrubs or considerable better than you, and you try your best to compete. These are all stressing “not fun” situations.
When it comes to video games, (many)people don’t understand what competing means, so they join the ladder “to have fun”, get owned, and cry that they get matched up against people “not at their level” so they feel they can’t win, thus they’re not having any fun lol.
These people are not competitive, these are akin to kicking a ball in your driveway with friends for funsies, vs partaking in a real competitive environment.
The ladder is not a “fun” environment, it’s a competitive place, and the only way you’d have fun doing it is if you enjoyed competition. I think most people who play video games have no grasp of that concept. If they did, they would be playing real sports already.
Just bad unit designs all around -
Of the 6 Gateway units, 3 of them have some kind of Blink-related ability. Units aren’t very unique. Then you have all the gimmicky harass-based units that you only see during the early game.
I really think most people that whine here that thinks having small apm limits them are really in the wrong.
I would even be willing to bet that most of you, even with 300 apm, forgot using some of those apm to produce unit, instead of, I dunno, clicking between F2 and F3 as if you are actually looking at the map.
Yes, someone with higher apm will do better when it comes to engagement, but most fights comes down to a simple factor: How high is your unit count (Macro), and how you position your army (Strategy). Micro can save one or two, or, if you are Parting, maybe 10 blink stalkers in an engagement, but with good positioning, no amount of micro can save you, or, at least, you’d need an unhumane amount.
I think you guys just believe that the problem is the game favours those with good micro, while in actuality, there are a ton of other factor than that that you guys aren’t using, and including me as well of course.
ah, the classic “I know what to do I just can’t do it” argument.
Meaningful APM is something you acquire as you play more. Each person probably has a different limit, but that limit is probably not prevents what most of us from moving forward.
I personally improved from ~100 to ~130 last season just from repetition and being able to multi task more. In a sense, yes, you do need to get the basics down to almost muscle memory in order to actually have some brain capacity left for the strategy part.
I love starcraft 2, it’s the best game i ever play in my life. Stop whine because you are hardstuck and try to improve yourself !
Do I sense a Protoss that cant/too lazy to generate a bit more APM? Explains a lot, why Protoss players want to A move win with lower apm. Then tell us why we think Protoss players are no skillers
Because there is nothing wrong with the speed of the game, of micro or macro.
The one thing that I admit, I dislike is when LotV became expandcraft thx to new maps, which btw makes it less of mIcro when one has to focus more on macro