Zerg is objectively the simplest race to play. That doesn’t mean they are easy, just simple. There is very little strategy or micro involved with Zerg unlike Terran and Protoss. Zerg just has to do a bunch of mundane things line injects and creep spreading that even a 4 year old could do.
No one has ever said “wow look at that roach micro” or “im so impressed by these rapid fire biles” because there is little to be impressed of when watching a Zerg. The only way Zerg can win is by just making more units than the opponent then a clicking or by doing one of the many cheeses Zergs have that also happen to be the easiest cheeses in the game.
I remember finding idra’s zerg macro impressive when the game came out. It felt like the opponent just torched his army and 2 seconds later it was just as big and attacking.
This is an RTS, there are more impressive things about it than stupid micro feats seriously.
The zerg is the one that most depends on the strategy. Of course, if you are playing against one potato, strategy is not important
There is a lot of micro involved in handling the army zerg but people who don’t play a lot of zerg have a hard time seeing it. They assume that zerg units move like this on their own. But the army zerg is usually pretty useless in an a+click against someone competent unless the zerg already has an absurd advantage, but that also happens with the other races
I would like to disagree, I have a very good run while practicing my Zerg. The army feels much more a-move that Protoss’s. I mean, I can just a move them for 50% of the battle (I was using zerglings and banelings, sometime roach-hydras) and not be afraid of losing everything, unlike Protoss and Terran.
I suppose that is right. But I can never see any potential in banelings + zerglings micro.
Now, if we are talking about managing your resource, i.e, how many banes + lings do you send to stop a 2 medivac drop bio, now that’s a different story.
But I DO play Zerg. And TVZ IS difficult. But I almost never lose because my control was poor. When I look at the charts, it’s almost always because I didn’t hit my injects, didn’t have enough creep spread (was out of position), or made too many drones when my opponent attacked.
Zerg mid game armies (where 90% of gameplay takes place) is just far easier than the other two (Roach Ravager Bane is reasonably difficult). That doesn’t mean there’s nothing difficult about Zerg, just don’t stack your micro against the other two and act as if though it’s something we just can’t wrap our heads around.
Please link where I said it “doesn’t require micro.” I said it requires less, which is undeniably does.
The truth is, your fragile ego can’t handle that Terran might have something more difficult about it than your race, and rather than debating with any sort of logic or evidence, you try to explain the disparity in MMR away the by claiming you understand the subjective, individual choices of hundreds of thousands of people.
Which it doesn’t. You’ve seen a million clips of Zerg losing thousands of resources because of tiny micro mistakes and you still can’t admit it.
Not true, there are things that are more difficult but it’s none of the things you mentioned. Grouping units together is hardest with Terran because you have to wait for until to rally out of production before hot keying.
There are other things but definitely not “micro” as a whole. Zerg having the most fragile army in the game means it requires a lot of micro to be effective without dying for nothing.
“That’s a perfect surround!”
“That blinding cloud was perfect!”
“Look at those abducts!”
“Perfect Neural on the tank!”
Zerg armies do require micro. (Late game, may I add. Early and mid game are A move) Zerg objectively isn’t the simplest race to play though, To a new player, The Barracks trains Troops. The Factory trains Vehicles. The Starport trains Airforce units. This is why Terran is highly dominated at leagues like bronze, it’s just simpler to understand.
Zerg is the most macro heavy race in the entire game.
Nearly every Protoss unit has micro potential, Protoss armies require the most micro.
Terran is inbetween, and really depends on what play you go for, e.g. Mech vs Bio, Mech is like early to mid game Zerg, a move it. Except it’s in late game. Bio however, takes micro to not lose it in a matter of seconds, whether it be from Banelings or Disruptors, Bio is squishy and takes skill to play correctly.
After a certain point, a-moving Ling/bane is a really bad call. You want to split your ling bane, getting flanks and surrounds with the lings and move commanding the banes to juicy packs of marines. If the Terran is awake, and you a-move, all of your banes will either be killed by tanks and mines, or end up crashing into marauders and tanks. This is all of course, whilst focus firing mines and medivacs with mutalisks, or harassing.
The aforementioned situation has happened to me plenty of times, where I’ll have the army advantage, I look away to inject and spread a bit of creep, and come back and all of my banelings have wasted themselves on tanks and marauders.
“The micro is harder with Zerg.”
“The macro is harder with Zerg.”
“The decision making is hardest with Zerg.”
“Zerg have an entire metal league on every other race, because it’s so hard!”
“Professional players of all races say Terran is the hardest… Because they’re wrong and Zerg is!”
There’s so may post of wisdom, here. Thank you for having nuance…