I am a master protoss player in EU.
i havnt played a macro game in months. yet playing atleast 30 games per week.
Literally everyone allins on 1 or 2 bases. Zergs drone count never above 40. Terrans neither. Luck prevails.
The entire game is dictated by who cheeses faster. and if you have all the right reactions and scouts. Luck prevails.
The game is decided after 5 min when the first aggresion was done. Either you defend it flawlessly and you have a huge lead, or you sub optimally hold. And you basically lost. Luck over skill.
(this includes widow mine drops and the likes(lucky mine hit anyone?))
Greed in most cases is the same as straight up macroing up. (luckbased)
There is no differentiator when both greed and standardized macro players have glaring weaknesses and windows to be punished. (luck based)
Creativity is dead.
ever since the mineral change, the game just went downhill. FAST. All options and units and timings are set in stone these days, and any deviation from that just leaves you vurnerable to a proxy or allin. In PvZ either you make your first unit an adept or you autoloss vs a variaty of allins and early aggro builds. if you build 2 tho, enjoy the 16 worker roach allin you cant hold or scout for if they made early pool with lings.
Maps are also absolutely horrendous.
Everything produced at TL’s HQ, is grief fest type of maps.
Who said every map needs a reaper jump up cliff? they where wrong, terran favouritism. (look at hots and wol maps u saw reaper cliffs there?) I bet the map designer WAS a terran.
Who said every map needs to be the same size OR have atleast a 3 building wallof requirement to take a natural. They where wrong. Overcommitting on defense is just a forced reaction if you actually want to be playing a solid game, not revolved around luck.
Who says all bases must be further away the higher basecount you get? Another stupid idea that favours certain races over others.
Protoss has the worst crumbles of that cookie with the slowest moving army. And the weakest ‘small’ forces cost for cost. Recall can be done once, Loading in a medivac can be done an infinite amount of times. Muta on a timing while defending any vision of it with queens, vs stalkers who take literally a minute to even get to the position they where supposed to defend. (why do you think most protosses go straight into phoenixes)
Who made it so certain pylon positionings cant properly make a stable wall. Why does every building have to be created in such a way that you get punished for being 1 hex off. when you try to build a natural wall off.
This is pure never tested design, and when the commentators comment on herO not walling off properly. It most likely is because he is fed up with this asmuch as every other toss.
The game is nothing but a frustration fest, seeing who can kill workers faster.
Making every slight mistake in the early game cost you the game. This does not make the game harder. It makes it act like a casino. Did your opponent capitalise blindly on a slight error. AUTOLOSS. (ling flood when you accidently made your pylon 1 hex too much forward so you cant fit another 3x3 building ie)
The only people who still enjoy starcraft 2 in its current state are griefers. You see them everywhere. hell 90% of the community these days seems to be, considering my track record on ladder.
The devs clearly abandoned paradise. The only balancing done on a payroll is done by someone who doesnt even follow starcraft 2. He just glances over the most popular opinions on reddit. watches 1 or 2 of the most recent tournament FINALS (note doesnt want to spend time to actually dive deep into the tournament brackets) and then makes meaningless changes, or completely ruins all sense of balance.
If a tournament has 40 slots, 30 protoss enters, ppl complain about protoss. If 5 terran and 5 zerg show up, if the finals are TvZ, nobody suddenly remembers the complaints before.
Even if the semis are Pure T and Z, nobody will complain, most protoss pros know playing protoss is playing rock paper scissors so they wont complain, cuz they enjoy rock paper scissors. LUCKBASED CASINO GAMEPLAY MUCH!?
The antithesis of skill IS luck. And this games balance proves it.
All skill removed in favour of being lucky. Cant get any more casino then that.
I guess blizzard just really likes the random factor where anyone can beat anyone aslong as they where lucky enough.
And before ppl talk about scouting. I scout possibly more then most pro’s do, because of this 100% allin type of gameplay i see on ladder.
My first scout is always after i build first pylon, check gasses, timings on buildings, worker amounts, if anything is off i send 3/4 workers all over the map to hope to scout intime what proxy exactly i need to be countering. If it arives too late, i basicaly already lost.
after first worker is shooed away by first unit of the t/z Protoss is blind. Adept is late (because of cyber core requirment), and loses to almost all builds that take advantage of low worker count. (proxy raxes, ling roach allin on low drone count etc).
That 1 window has lost me more games then i can count. The worst part is, you can overcommit and still lose because he decided to mass drones instead/terran can macro off of 2 bases with 3 well positioned tanks, and protoss is unable to do anything, yet he can still drop mines.
This entire circus needs to be closed down. Servers shut down, cuz what sc2 has become is letting incontrol roll in his grave.