Most people i meet as mentioned, mostly just give a gl hf, ty u2, ty for opening rocks on commanders that can do it without economic issue, etc. (Spare banshee cooldowns, tychus railgun turrets, etc. )
There are a couple of pet peeves i do have though haha.
- People who steal gas /mine your base, and then DON’T even build units with it.
ex: Nova steals your gas from a gas using commander, but they’re running a p1/p3 comp that doesn’t even use it and just plays hero only or mass infantry the entire game.
A stettman builds a extra lair and starts mining your resources, diluting your miners to run a mass egonergy lagling comp. Somehow using every trick in the book to make their zerglings run at 2 seconds per frame just to contribute move running into siege tank fire.
- “I’m going mass capital ship, i’m going to carry us, just def me to 25 mins plz.” Non p3/p2 raynors, mass tempest artanises without a planned strat on how to heal or move them well. (also helps if they’re being attacked like the random pug with their 2 mph cars a mile away and map cheese / defence cannons aren’t involved, etc. )
Mass carrier karax / fenix are kinda legit. Some people meme it, but like… Karax units are karax units.
Unless you’re running some mass mech mind control sentry strategy or manual clicking every single air unit with a overkill from hell 320 dmg / 2 minutes cd shadow cannon. Karax’s infantry often lacks a lot of a ability to kill air and while not fast, they’re at least reliable while karax immortals can be faster.
Even the slightest bit of overextending with them comboed with their high ability recharges can lead to nothing happens if you’re g. Risk significant losses if you overextend the slightest bit or surprise. Reavers / all your abilities are on cd. Of course perfect play can solve all problems.
But if you’re picking karax for speed outside of a karax only speedrun, there are many other commanders who can beat him to the punch much earlier with far more effective armies.
Karax seems more of a slow but steady commander with good topbar presence.
One who shines more in brutal+ where mapwide topbar presence and unorthodox strategies, makes his unconvential toolkit shine better with spammable perm stunlocks anywhere on the map to say, chain stun a void re animator and camp the bodies, avoid damage from black death since they’re cannons. Deal with concussion by just topbaring units. Etc. 0 Mutators increase topbar costs or cds, or decrease cannon range.
But i still wouldn’t pick karax’s janky shadow cannons if i cared for speed on a slower janky commander unless i was a random que player who wanted chances to roll unpurchased lvl 5s.
For the most part, most people are just glhf and decent but just as long as someone is willing to pull their weight. I’m game to try it.
I tend to pick maps that last a little longer since i didn’t really care about post 100 ascension xp. Otherwise i’d be tomato farming karax until i wanted to ask why i was even playing the game.
I still like to hop and grind bosses on Osrs Runescape as well and check raids from time to time on other games like gw2 and slash zombies and assassinate bosses in other games. So that adds variety. Worst case scenario, i start watching odd allies like science experiments but we still win anyways lol.