That baneling nerf was huge

Think about combat shields, in case you didn’t know marines with combat shields (+10life) actually beat marines with stimpack, even without stim themselves, so combat shields is a super good upgrade and is one of those “research as soon as possible upgrades after stim is done”.

also in case you didnt know bane lings are loosing 5 hp, that doesn’t sound that bad until you consider bane lings have less hp than marines to begin with.

I am saying this as a terran player, i almost never play zerg or prottoss. but i think this change might be a little to much

what do you guys think?

4 Likes

I think so as well the nerf to the queen is 100% justified but nerfing baneling as well thats a little too far I think… Zergs are goona have a really rough time vs Terran i think with the balance shifting to 55:45 in favor of Terran.

With Protoss changes, while they help i think they are way too conservative with toss like buffing feedback does not compensate for ZvP lategame at all. Because I think if you split up ur Corruptors well you actually straight up beat skytoss. Like they myth that we all have that skytoss is strong is wrong, its bad. Skytoss i believe got its imba reputation from HOTS where yes Protoss was OP back at HOTS but this is LOTV.

Also I feel they missed the mark with toss here, they should have addressed ZvP on the Protoss side of things not Zerg’s and make skytoss not so a-movey introduce some micro potential to it. Make Tempests be able to shoot on the move, buff its AA damage to 40 while nerfing its AA range by 2 and its health by 25. This makes Tempest neither worse nor better in front on engagement but makes it much more microable to a unit that is one of the worst in the game.

Buff voidrays , Seriously !. Give them +25 sheilds when flux vanes is upgraded and buff its base armor from 0 to 1 and make them not be so slow when they charge up. Will voidrays be OP ? No. Will it be OP in PvT heck No! Even me being garbage at sc2, I know nobody is going to make a voidray in PvT. Will it be more usable in lategame PvZ ? I think so…

1 Like

Be reasonable, Banelings was most of the time a free win card. Everytime I see Reynor, Rogue, Dark losing some maps they go Banelings and steamrolls anyone like it’s not even close.

So whenever Z start droping some maps they start taking the game seriously and go Banelings, just like drawing the Exodia cards.

4 Likes

Pretty much this… banelings became a staple in PvZ after the hp buff. Banelings do way to much damage for their ease of use. Its actually at a point where Zergs just mass them and ram them into archons and immortals because they just can’t be stopped in time and still do massive damage even to units that are supposed to counter them.

2 Likes

The baneling nerf is targeted towards ZvP but it has a larger impact on TvZ since marines only need 6 hits to kill a baneling instead of seven. Meanwhile, no protoss unit has had its shots to kill changed and storm still requires 4 ticks to kill.

I’d imagine it won’t go through

That is a gigantic change. I would say I’d be surprised if it went through but blizzard has been making weird decisions lately. Zergs have been more often going for pure ling/bane styles since hydras don’t seem worth it and mutalisks are such a risk and this will completely gut that.

2 Likes

It’s not a good change. It doesn’t do what they intended.

banes even right now barely reach the terran army because of stutter step. with 5hp less, they will hit their target almost never.

The change isn’t too much as they are just reverting the buff that doesn’t make any sense anymore. Banelings are far too good in all matchups.

4 Likes

Baneling +5 health was during a time when Zerg wasn’t doing as well as it is today. Due to that, banelings were given the +5 health upgrade to change interaction with storm and unupgraded archons.

While the unupgraded archons interaction is solveable with a simple +1 attack upgrade, the storm one was not.
It requires 4 ticks to kill banelings instead of 3. With the movement speed upgrade, banelings no longer care about 1 storm and can run through the storm with 5 health that still can decimate Protoss ground. It always requires 2 storm in a line just so banelings die (150 energy).

It’s a good PvZ interaction change, considering how banelings just work against everything that walks on the ground right now. They force a push back, they are great meatshield killer / bruiser, and etc.

2 Likes

I could not said that better myself. Kudos.

you realize banellings actually cost a LOT right? getting rolled over by waves of banelings means you were meme’d.

4 Likes

Unless you sleep and lose 15 workers before the 7min mark you can afford it as Zerg going ling bane roach ravager or muta ling bane vs Terran.

To blow up more value than eu have expended is not a difficult thing because you are allowed to have an army alongside swarms of Banes, they only cost 0,5 supply.

The nerf was well deserved and it took it’s time. But don’t worry, they are still strong.

1 Like

That means :thinking:,yes :
100 Marine with Combat Shield = 1000 HP in T Army .

I wouldn’t confirm that with you. bannes should counter marine. but if you look at pro games it looks more like his bane is a semi counter.

2 Likes

You’re whining because banelings are viable, not “too strong”. I’m sure you’d love seeing Zergs go roach/hydra and losing to 2 tanks every game.

4 Likes

Terran bio running around on creep winning
Means you don’t need to clear it.

Tumor armor nerf is a silly joke, only vision is needed to clear it, Its not like it takes time, it takes a scan a observer or revelation that’s all.

I hate banelings cause i hate relying on suicide units i hate marines cause they are tier0 god units that do everything. Super fast and heal drop insta pick up shoot up shoot down ehhh totally imba, no wonder banes need to be so strong. I hate carriers cause they are noob mindless units with a horrible mechanic that makes new people think turtling is how to play protoss. I hate broodlords cause i loved guardians which like were not a brain dead annoying mechanic of both block and damage the enemy slowly.

I mis Goliaths and think terran should have to transition out of its tier 0 god unit into a realistic balanced endgame unit not get endless upgrades for its t0 unit.
(Whoever got rid of goliaths to make rines t0 to t3 units was a six year old noob and should have be throw out of the building you have had years of balance problems due to marine medivac and still dont want to face it.)

I don’t mis reavers which were or could be annoyingly imba.
But would perfectly counter banelings and lings if they were in game.

Disruptor is both op and not as its to much baby sitting so honestly i think id rather have reavers or something else. I dunno but that one really is a high skill unit in every way takes skill to use it.

I love zerg artillery … swarm hosts but i feel guilty as i think they are the most unrecognized op zerg unit in game if used as a main part of the general army which no one does.
I replaced the role of ultras in sc2 from sc1 with swarm hosts they can do the same and more as a general part of the main army not acting like they are nydus hit and run things but treating them like artillery.

I mis old terran sc1 mech were you relied on using all your units. Tanks were super deadly and marines were not all or nothing units and they had no healing and more hp and you transitioned out of them.

I really mis scourge zerg anti air is un-remarkable in sc2 and scourge was brutally fun in z v z.

Mother ship is better then sc1 arbiter rever recall was a cheap win.

I am completely disappointed by the controls in this game i really thought things would have improved however the ability to use casters in the same group with other units is even less then it was in sc1 which makes this game even more about typing correctness then it is about using your brain. its like the required apm went up instead of down between sc1 to sc2.
That actually means that sc2 requires less intelligence and more dexterity.

so essentially its less about thinking and more about typing skills.
try using lurkers in the same control group as roach ravenger lol.

2 Likes

As a Terran player as well, I agree that the baneling nerf went too far. I have already suggested an appropriate alternative: Split the upgrade, make them both cost 100/100.