Terran bio running around on creep winning
Means you don’t need to clear it.
Tumor armor nerf is a silly joke, only vision is needed to clear it, Its not like it takes time, it takes a scan a observer or revelation that’s all.
I hate banelings cause i hate relying on suicide units i hate marines cause they are tier0 god units that do everything. Super fast and heal drop insta pick up shoot up shoot down ehhh totally imba, no wonder banes need to be so strong. I hate carriers cause they are noob mindless units with a horrible mechanic that makes new people think turtling is how to play protoss. I hate broodlords cause i loved guardians which like were not a brain dead annoying mechanic of both block and damage the enemy slowly.
I mis Goliaths and think terran should have to transition out of its tier 0 god unit into a realistic balanced endgame unit not get endless upgrades for its t0 unit.
(Whoever got rid of goliaths to make rines t0 to t3 units was a six year old noob and should have be throw out of the building you have had years of balance problems due to marine medivac and still dont want to face it.)
I don’t mis reavers which were or could be annoyingly imba.
But would perfectly counter banelings and lings if they were in game.
Disruptor is both op and not as its to much baby sitting so honestly i think id rather have reavers or something else. I dunno but that one really is a high skill unit in every way takes skill to use it.
I love zerg artillery … swarm hosts but i feel guilty as i think they are the most unrecognized op zerg unit in game if used as a main part of the general army which no one does.
I replaced the role of ultras in sc2 from sc1 with swarm hosts they can do the same and more as a general part of the main army not acting like they are nydus hit and run things but treating them like artillery.
I mis old terran sc1 mech were you relied on using all your units. Tanks were super deadly and marines were not all or nothing units and they had no healing and more hp and you transitioned out of them.
I really mis scourge zerg anti air is un-remarkable in sc2 and scourge was brutally fun in z v z.
Mother ship is better then sc1 arbiter rever recall was a cheap win.
I am completely disappointed by the controls in this game i really thought things would have improved however the ability to use casters in the same group with other units is even less then it was in sc1 which makes this game even more about typing correctness then it is about using your brain. its like the required apm went up instead of down between sc1 to sc2.
That actually means that sc2 requires less intelligence and more dexterity.
so essentially its less about thinking and more about typing skills.
try using lurkers in the same control group as roach ravenger lol.