Terrian - Nerfs -

Stimpack - movement speed reduced or removed (being able to kite every unit in game made marine marader too strong making ZVT unplayable or ZVP stim needs be hit cause by no means should group of 1 marader and small group terrian should take on 2-3 ultralisks at once. its not fair specially when those my costs way more then theirs do

Medvac - Speedboost - Removed or strongly nerf

Maraders - Slow also reduced

1 Like

this is why gold leaguers shouldnt be able to make balance whines.

4 Likes

If you have troubles as Z against the MMM then mass lings and banes, send the lings behind the enemy’s army so they cant hit and run and then send the banes with speed. I can also see that you arent a high rated player so at your level it is very hard for T to deal with infestors and their abilities. Roaches deal with marines very well too, specially in mid-game with their speed upgrade. I’m a main toss so maybe I’m wrong, correct me if it is the case

Looks like Wade’s style, isn’t it?

Wade knows how to spell

What your suggesting will make Terran straight up lose to Protoss and Zerg. They will never touch MMM for good reason. Macro better and you’ll start winning ZvT’s more.

1 Like

Not true, at least you could go mech against Zerg.

Hey Sakura, wanna 1v1? I will make only 4 marines, 0 marauders, and 1 reaper for the entire game.

Maybe you could focus on what you need to do better?

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Some people are so out of reality with their suggestions even berserkturd would find them unrealistic. I have other suggestion - make stim researched like tank, good huh? Why, why not??