Terrans need to be punished for playing bad

Its very underwelming and boring to see Terran players get away with a million mistakes just because they picked the EZ race.

Get supply blocked? Drop free supply depots.

Did you forget to scout ? Drop free scans.

Did you lose all your scvs… drop your free mules. (later on gets to the point terrans throw away their scvs on purpose because of free mules).

Did you get outplayed and have your defenses lose to incoming army? Then simply lift off your buildings and repair them in a safe place.

Repair is clearly too strong in this game. It should not be allowed to simply NEGATE DAMAGE AND PREVENT YOU FROM LOSING BUILDINGS IN THE MIDDLE OF BATTLE. It should be something you can use to repair just not during battle. Developers clearly biased in favor of terran everything they can do makes this race EZ.

Other things I notice. If a Battlecruiser uses yamato on your units and you burrow them… the yamato still hits your unit and kills it… yes terran had no detection…
Now compare that to zerg.
If I use parasitic bomb on a BC and he warps away… then its not going to follow it.
Also if the parasitic bomb lands on BC when it warps away the parasitic bomb is left behind… .instead of staying on BC and continuing its damage.

Widow Mines. Without a doubt the most imbalanced unit in SC2 history. This unit only cost 75/25 (about the price of baneling which is 50/25). This unit trades effectively all the time vs zerg. Its nearly imposible for it not to. But the problem is that this thing does game ending damage in a single hit. I have seen thousands of pro player games ended becuase a widow mine connects with banes and lings.

This unit also hits air units? Like why is that? Absolutely no reason for it to also hit air units. Terran has marines… it has thors, cyclones, turrets with repair… vikings… I mean really
WIDOW MINES SHOULD NOT HIT AIR.
But since they do that means they are doing 1 shot kills to mutas… a 100/100 unit… vs the 74/25 cost of widow mine… in addition to the 1 shot muta kill… its splashing massive damage to all other mutas. 3 widow mines only cost 225/75 and will 1 shot THE ENTIRE GROUP OF MUTAS…

You can HIDE WIDOW MINES BEHIND BUILDINGS… this unit has ruined SC2 since it was introduced.

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You have some valid criticisms and a whole lot of invalid criticisms.

Supply Drop, Scan and MULEs exist because of how Terran production works. They don’t do well without those mechanics.

As for stuff like Widow Mines…yeah, the unit is unfair and extremely low skill yet high reward. Additionally, in the past Blizzard had a serious problem with Terran favoritism.

This ranged from letting MMMGV be the premier option for both WoL and most of HotS to refusing to look at Liberators which were massively over performing (turns out their ground attack radius was bugged) to heavy handed nonsense nerfs to other races like the Charge upgrade redesign and Ultra armor nerf.

Imo Terran is basically what WoL and HotS Protoss were: a timing, all-in and cheese race. They don’t do well late game because their late game armies are super expensive, need most upgrades and is extremely difficult to replace. That’s not to say late game Terran sucks, late game Terran is probably the most imbalanced army out there…but it’s almost impossible to make it to late game vs relatively competent opponents unless they let you go to late game.

I honestly don’t know what to do against widow mines myself as Z, only queens and hyrdas can hit them without extreme micro and you don’t want to make hydras and your queens arent with your army.

Mines are infuriating to play against and aside from bileing them down I really don’t know how to deal with them, they just shut off any sort of early - midgame moves without costing anything, they are just a plain ridiculous unit. Why do they one-shot a stalker? Why do they kill like 1000/250 worth of units with a single hit sometimes?

Mines just shouldn’t be in the game, this isn’t even to mention how hopeless it is to defend a competent mine drop as Protoss, it takes zero investment and very little control on the T-s side and instantly ends the game.

Reminds me of how Zergs in WoL complained about how hellions were too cheap and too easy to instawin with, similar deal. I really hate mines.

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And the solution was to buff queen’s range to 5. Since mines have been introduced all new zerg units operate as a ranged/sieged unit for the entire purpose of helping zerg against things like mines.

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Ravagers bile kills mines in 1 shot don’t it?

1 ling to force the shot then kill it w/e you want.

Queens? -

I don’t think the unit itself is a problem, but Zerg could use a better way to detect them. Overseers are easily picked off if you are trying to micro to kill off some mines. But I think most of the time people are just not ready for them.

Hellion and Mine drops that are successful are pretty much GG next match tho. Happens to me a nice bit, so I can see why the OP is annoyed by mines. But Zerg technically can do the same thing to a Terran with banelings… BUT the terran has mules so it isn’t as impactful.

Infestors are also something you should almost always get in ZvT as well. Fungal and hell, even some good placed NP’s on mines that haven’t shot yet can actually turn the favor of a battle to the Z if the T went Bio.

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All of the reasons you posted are wrong.

However, Terran is absolutely playing at in a state right now that promotes the concept.

Well maybe don’t complain about starport harassment if you want terrans to be more active on the map

you need 2. blie 60 and Wm has 90hp.

same range. so queen will be hit.

Depends on the situation when there are a few marine you have to estimate the right number.

funny idea with np, but the tec path and the duration for upgrade.

I think the borrow and forget mechanics is what bothers me most about wm.
Terran kills 10+ ling somewhere without noticing or planning it, and all because he had a fight x minutes ago and then forgot about this wm.

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And morons should be punished for making stupid, objectively wrong claims. Looks like we’re both going to be disappointed.

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The humans deserve to win

I love how zerg can be waiting for scouting info to queue up 50 supply of units and then hit with a massive supply block, but if a terran is inconvenienced with 1 of his rax not producing he can do a supply drop, aka use his “get out of jail free card,” which has a very minor penalty. A mule would net 220 minerals but a supply drop only nets ~120. So what is normally a game-losing mistake for Zerg is instead a 2 marine reduction to a Terran’s army. Terran=ApeRace.

In reality it probably won’t reduce his army strength at all, either, but it might delay his fourth command center for like 3 seconds. Full 3 base saturation is roughly 1920 minerals/minute (not including mules) so being 100 minerals behind is equivalent to being 3.125 seconds delayed. What a flipping joke.

“Oh my gawd. My command center was delayed for THREE SECONDS. WHY IS TERRAN SO HARD TO PLAY?” - Terran ladder clowns.

I mean, and this is assuming he needed to mule. He might only lose the equivalent of a scan which is an even lighter punishment for crying out loud. It’s fine that Terran is this way, but lets stop pretending that it’s hard. Terran is not only easy, it’s obnoxious how easy it is. It’s like they took everything that is hard about the game and deleted it. Supply blocks – deleted by supply drops. Microing your units – deleted by siege and forget units. Etc. It’s fine that terran is the easy race, but it’s obnoxious that people expect you to play pretend with them and act like terran is as hard as the other races.

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Terrans need to be punished for playing bad, WMs are too oppressive, blah, blah, blah.
Meanwhile at the top level of play:
https://youtu.be/wdAxEDvAd5E?t=2638

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Why not just storm or use the colossus or make a disruptor or use blink. It’s totally unnecessary to throw away zealots like that.

OMFG what are you smoking? Are you disabled? Like seriously?

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As Terran I can agree with some part and disagree with the rest. Yes it is hard to play Z vs well turtled Terran without giving your army away, Typically a big number of baneling can wipe all never mind repair. ofc you need to take care of tanks with cloud or abduct or even with infestors if needed. But yes funny when ppl complain about CC abilities when, repair is costing big hole in resource gathered. Early game is not where Terran can afford that , repair, it means really getting behind, will be behind in expands or armies which can be your time to hit if hes behind. Only in late game mass MULE makes it matter.

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terran late game is probably the most consistent high dps and all rounded with many interesting utility tools.
BUT, it’s also the one that takes most time to produce, needs the most control groups, proper positioning and scouting etc.

Ravagers are also completely horrible vs terran
50 mineral marines can kill them

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The T Turtle style is the most “unfun” thing to play against. NVM Widow mines etc. I’ve AFKed against some Terrans who do this and they don’t even bother attacking. They know they can just sit there and it’s much more taxing on their opponent to attempt to break it. They can just wait until you give up or throw your army away and then A-move across the map.

Sure, at the top level of play it don’t look too bad but I would be interested in seeing ZvT APM Comparisons in these games. I got a feeling the Zerg’s will be higher in all cases.

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Terran late game was one thing: Orbitals.

Terran is also the only race to have 4 methods of detection.

Flying detector unit:
Zerg: Overseer
Protoss: Observer
Terran: Raven

Static Defense Detector:
Zerg: Spore Crawler
Protoss: Photon Cannon
Terran: Missile Turret

Ability Detector:
Zerg: Fungal Growth
Protoss: Revelation
Terran: EMP

Instant detector that has no limitation on where you put it, and cannot be avoided/destroyed:
Zerg: none
Protoss: none
Terran: Scan go bleep bloop