Terran - Stimpack

It says:
Injects the unit with powerful stimulants that greatly increase attack and movement speed for a few seconds. Injures the unit for 10 (if marine) or 20 (if marauder) the units life.

How can powerful stimulants that is injected and caused injury to marines/marauders life increased “weapon speed”?!

Stimpack should increase the movement speed only.

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Balance-wise I have no idea, but flavor-wise it makes some sense.
After all, those are machine guns, and I guess you don’t want to spray and pray when firing those, so I guess the little downtime between bursts is the marine adjusting to the recoil or taking aim, which (maybe?) makes more sense when you’re on a drug that accellerates you.

You are right but that is so for balance-reasons. If they had weapon-speed = 0 and movement speed= 2X than other problems would emerge.
SC2 is full of this coctail of absurdities.
How on earth can a marine with hand-weapons take down a Carrier 100 miles long that is able to burn planets from orbit?

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Ever fired full auto weapon? No? Try it and youll know.

If you are stronger and pumped up by god knows what stimulants, things like adjusting aim or recovering recoil is probably much easier.

Marine guns are pretty insane lore wise. It wouldnt be weird if even marines drugged to operate at peak efficiency werent actually capable of making them fire as fast as they could.

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Nah, it’s hard to believe. Each weapon has physical limitations of what can and can not do. It’s quite different with swords (Psi-blades and claws). If a machine-gun is rated 900 bullets/minute, it can’t fire 1800 bullets/minute just because the user (marine) keeps the trigger down harder…
Drugs do not affect affect inanimate objects.

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If machine gun is rated 900 RPM, you cant fire it from hip at 900 RPM and hit anything.

Also, lore-wise Zealot can 1V1 ultra.

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That’s not what I said though, the bursts are managed by the marine to stay on target, which with superior reflexes takes less time.

What you are saying is right but has nothing to do with the absolute maximum limitation of a weapon. A machine-gun that is rated 900 bullets/min can’t fire 1800 bullets/min.
You just introduced the category of “effectivity of use” that is very important and rests over the assumption that the every-day effectivity is much smaller than the theoretical-limit.

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Lore wise this is exactly whats happening. Marine Gauss Rifles fire at a fraction of their potential maximum fire rate because even with the aim assist in the armor, they simply aren’t capable of firing at full auto with any remote efficiency. The stims help increase the ceiling of their fire rate before they start wasting bullets.

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I want Zealot’s Charge to one shot Ultra.
Probably not ranked but Co-op? Yes plz.

Dude, the faster the finger hits the trigger, the faster the fire rate is.

Where’s that Archon ability to literally decimate an ultralisk, tsk tsk.

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If we go off of lore, the Colossus would burn entire armies to the ground from half way across the map.

Sc2 lore is nuts and the gameplay doesn’t do any of the units justice. At all.

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Yeah.
A machinery of massive destruction that the Protoss actually ban due to how powerful it is.
“damage : 10, attack : 2” Lol.

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As I said above. Why Archon. Zealot should be able to defeat Ultralisk in 1v1 engagement.

Also, BC or any P capital ship dying should eliminate half the map from the game.

SC2 game is the exact opposite of SC2 lore

in the lore protoss are gods and terran are borderline garbage

in the gameplay Terran are unstoppable and protoss are a bunch of cucks

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Terran aren’t garbage in lore, they have a good number of troops and their munitions, while primitive are very, very effective.

In lore, Protoss tech does basically make them gods. They have absolutely no buisness losing to the Zerg with temporal tech, outside of full scale Zerg invasions or hubris (which resulted in the fall of Aiur). The universe is lucky Protoss are mostly benevolent or so isolationist that they don’t really care.

That is relative. Compared with an Ancient Advanced Civilization (Protoss) they are less then garbage. Technology is the result of the superiority of the development at a certain stage.
Just see what caused the Spanish Conquest in the (New-World), and we are just inside one species (humanity) but at 300-400 year difference in technological development.
Just imagine what 100 of today Fighter-Bombers would have done if they appeared as by magic in the First Warld-War 100 years ago.
If humanity were to encounter a more advanced civilization with malevolent intentions, an Extintion Event in 48 hours would follow.
Moronic movies ala “Indipendence Day” are just self-congratulations of a paraplegic psychopath that deludes himself of beating Mike Tyson in a fist-fight.
Lore is credible only in PvP, ZvZ and TvT, when you mix them the lore is much less credible.

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This matters to a point, but once you hit a certain level of tech, it’s not like the Spanards vs the Aztecs, where it was muskets vs bows; plate mail armor vs cloth…at best.

Terrans have nukes, they have anti matter, they have rail guns. And while all of this is primitive in design and inefficient when it comes to resources (they have to bring munitions into battle vs lasers which just need an adequate power source) it’s very, very effective at it’s intended purposes.

Realistically, the only tech that Protoss has which Terran have zero answers to is their temporal tech. But outside of that, Terran’s vastly superior production and numbers can make up for the difference in a conventional battle. now in terms of space battles, the Golden Armada is light years ahead of anything the Terrans can field.

Yeah i don’t think people understand how difficult this is