En Taro Artanis!
To to start with, the post is Wiki Post style. That means anyone can edit it and improve it’s content. Some Protoss players may want to use the feature.
There are many trolls around the forum, that may make things look misleading. Basicly within your league it is more about mechanical skills, balance (unit interactions) is not a large factor up to Diamond.
So do not feel embarassed about your PvT. If you are interested about opinion on balance, then make your own one based on available sources, but the knowledge doesn’t change anything inside the game ^^
There is a key Protoss thing you need during most of fights:
You need a reliable source of it. Here is a list of available splash damage for Protoss:
- Colossus: Nice DPS and deal greatly with Marines. Do not make more than 3, though. If you feel as if you can afford to micro them during the fight, you can try to take them front to attack enemy far away, and when vikings come closer, you retreat colossus while letting your army shooting at vikings.
- Archons: Short ranged powerful units. They are strong but have problems with colision.
- Disruptors: A powerful unit capable of destroying whole armies. Do not make them until you’re Platinum/Diamond. They are an easy trap to fall into. They are not reliable source of damage (long cooldown), difficult to use (easy to miss shot, easy to anihilate your own army) and cost a lot (mainly gas, they also block robo building time).
- High Templars: Solution to your all problems. After you research storm, they are a very powerful unit. Storms may be tricky to use (you need to cast a spell on your enemy) but in the same time it is reliable DPS ability that usually is win-button. Storm does not stack and deals 80 damage over area over time. If you can cast 2-4 storms over opponent’s army, it will die very quickly. It works excellently vs MMM (Marine Marauder Medivac) Terran and vs most of Zerg compositions: Roaches, Hydralisks, Zerglings, Banelings. It is also a powerful spell that can and is worth used vs Vikings and Corruptors. It is best to cast storms before the fight, sometimes fight may be short enough that late storms will not make a difference.
Keep in mind, that with an exception to splash damage units, you need core of your army that can actually fight opponent. Common composition is zealots + archons + immortals, or stalkers + colossus. But that depends on situations and different things.
Basicly High Templars are the element you are probably lacking. However, pure improvement of macro can help and make you more powerful as well, regardless of units you use.
A good guide on unit compositions for Protoss:
The post will be improved and developed further, expect updates.
If you showed us some your replays, it would be easier to be more specific.
You can upload your replays on drop.sc website without any registration, and send us the link or something.
I am not going to update the thread today. Please reply to me tommorow so that I have a look again.