I know it’s been said a billion times, AND I know how trash terran would be without them, and this is more about low-mid level play, proplay is, theoretically “balanced” but the range (13) of siege tanks is absolutely stupid and they 1-2 shot almost every ground unit in the game, with splash.
Zerg splash is either the cheap melee baneling that dies on impact, that can’t get in range without a speed upgrade and can be kited, or the late game lurker, and even AFTER the range upgrade has a range of 10. Yes it’s burrowed, but by the time lurkers come out scan is almost free. swarmhosts are trash in lotv and require too much investment. The collosus is better at shredding light units, but has a measly 7 range and 9 after the upgrade, and gets shot by anti air (stupid design). Siege tank has 13 range OUT THE GATE, sure protoss have the tempest (14), but it’s fire rate is abysmal and is a late late game unit, that needs vision and whoops terran scan observer gone. let’s not even get started on the fact that BOTH the collosus and tempest get shredded by vikings, leaving only high templar, with low stats and not great casting range (again requiring an upgrade) and disruptors, with a long cd and attacks that require micro, and are quite dodgeable to deal with the bio ball, while both get murdered by tanks.
And then units that “counter” siege tanks like immortals or air get shredded long before they can do anything. they just don’t have the range, in fact anything that tries to kill siege tanks get obliterated by the bio that often accompanies siege tanks without ever getting in range. their ONLY weakness when paired with marine marauder is sheer numbers, which widow mines, disgusting unit on it’s own oh you weren’t looking at your minimap for 2 seconds? there goes your whole mineral line, and bio can deal with fairly well, OR getting attacked while moving/repositioning, which only buys the attacker 3 seconds IF they know the terran is there. usually enough, but I digress.
Terran units just have a level of versatility that covers each other unit’s weaknesses so well and is just so much more well balanced than the other races, it PISSES ME OFF. The siege tank is like the poster child of that. It’s an OKAY unit on it’s own but pair it with bio and you immediately have an incredibly hard position to break, you have to attack during siege/unsiege and between ravens and scans you have no idea when that’s happening, you can’t go air as toss because marines shred it, and broodlords are SUPER lategame and all air gets annihilated by a few thors…
it basically boils down to, if 1-6 siege tanks are right outside your base with bio, you’re gonna die. and if you wanna try base trade then oops terran units can fly off the map.
seriously. screw terran. give siege tanks like 9-10 range then make them pay for an upgrade like EVERY OTHER midgame siege/aoe unit to get the range back.