These units are the dumbest thing in SC2 history, they litteraly beat everything and snipe any buildings including CCs and PF in 1 shot.
Combined with some templars with storm there is now way you can win against that.
I had dozens of games when I wininig convincingly, because the Protoss in those games, is clearly less skilled in micro or macro (otherwise you will never be ahead on your life against a Protoss), but it is really f hard to kill a protoss even if you are ahead.
And they all go to tempests after they are loosing, and plus some templers with storm (maybe plus 1-2 collusi or 1-2 disruptors).
There is litteraly nothing you can do, even if you have a miracle fight and you catch them in a bad position, they just Recall.
This is so stupid, and how the hell a tempest costs only 175 gas, and a f liberator costs 125 gas, and the time is Exactly the same 43 seconds.
A tempest should be nerfed either: costs more gas or more time to build, considering crono makes them pump almost as fast as vikings, it is beyond dumb.
I’ve never had much trouble with them after getting a handful of Thors out and Vikings can work too. Definitely important to find out about them before they make their move though.
It really isn’t. Tempests have twice the range of the marine and it’s an air unit, making terrain extremely abusable.
That said, I don’t really think Tempests are as good as the OP makes them out to be. They’re good, definitely, but they’re certainly not overpowered. I do think people tend to underutilize them somewhat, though they can overkill with their high burst damage and slow fire-rate. The fact that they’re quite a bit cheaper than carriers are, have longer range and are actually microable makes them surprisingly effective units. And they’re great siege-breakers given their bonus damage to buildings.
Yeah, that is obvious to anyone who played a few dozen SC2 games.
So, the 7 post new account here, either doesn’t know that tempests can hit marines, and marines can’t reach tempests because of range and abuse of terrain (which means he almost never played the game) or he is just playing dumb.
Thors are terrible against mass Tempests, and Vikings die from 2 storms.
Even if you manage to dodge most of the storms, Vikings are not great against tempests, tempests have 5 more range (14) against a viking (9), Vikings are very flimsy, while tempests are quite tanky.
The dumbest of all of this, is that Vikings actually supposed to counter tempests, which in reality they Don’t.
Thors are actually reasonably decent counters to Tempests given their HIP is an anti-massive Anti-air attack. They’re specifically designed as a “massive air killer”, and do that job reasonably well. The main issue that they have is that they’re fairly bulky and slow, but they do actually (if only just) out-range tempest’s AtG attack. Stacked tempests can technically 1-shot thors, but that’s a lot easier said than done. They’re particularly good in team games, since most protoss players playing teams lack any form of actual cognitive function and often refuse to use anything that isn’t an air unit.
Where Thors fall apart is the fact that they suck against anything ground that Protoss has. Zealots, Immortals and Ddisruptors all absolutely obliterate Thors, and even Stalkers and Archons to a lesser extent do reasonably well against them. Additionally, the transition to gateway units in particular is often very easily made for a Protoss.
As long as tempests can kite, thors will never be good against Tempests. That is plain and simple.
(Plus I’ve seen Big Gabe die at least a dozen times when he over made thors against skytoss. And surprise, surprise Big Gabe doesn’t think Thors are good against sky toss)
To be fair, at HeroMarine’s level, Protoss players actually have some semblance of skill and are more than capable of effectively countering Thors. More often than not, vikings are better - and they’re a perfectly feasible counter - but Thors do provide some good damage output nonetheless, as that’s basically what they’re designed for.
I wouldn’t necessarily say they’re worth going all the time in our games (though in team-games mass Thor vs mass Skytoss is genuinely hilarious as I said before), but many Protoss simply don’t know how to play against Thors anyway. What works for us, won’t always work for a 6k+ Terran.
Again though, Tempests must always get in range of Thors to fight them in the first place. To some extent, it is numbers dependent; and it’s a lot harder to field the necessary number of thors to deal with a lot of tempests than it is to field the tempests themselves, simply due to the sheer cost of Thors compared to Tempests, and the general upgrade differential that you’re going to have making them marginally less effective. Thors also have the issue of unit collision to deal with as well, which tempests don’t, making it a lot easier for tempests to stack damage - but also easy to overkill as well.
If there is a problem in countering Skytoss at high level, it is going to be several times worse on lower leagues, especially this is true because of skytoss needs zero micro, and the terran needs lots of micro
Speaking from experience, it’s really, really not to bad unless you don’t catch the transition or weren’t able to transition yourself. IF they’re capable players and can combine storm with Skytoss, it definitely becomes a lot harder, but it’s absolutely doable.
You are wasting your time posting here. 80% of the response you will get are from Protoss trolls who are pretending to be Terrans and giving you bs suggestions so they can continue to pretend Protoss is underpowered.
So you are saying that storm is the problem, not a tempest. Because there is no way tempest would counter vikings …
If only Terran had a unit that could easily deal with anything that has energy or shields (or is biological or light or cannot move) And which can also be cloaked while having the ability to reveal an observer to prevent detection.