Meanwhile when they are burrowed they are also on “stealth” mode which is extremely good VS unprepared walking enemy army because they just walk through it and get shredded.
If you consider clicking on ghost a hard activity… Im sorry.
What?
Those aren’t GSLs. Super Tourney and VW are something else. When I say ‘GSL’ I’m referring to the actual tournament.
Also - what about the 3 years before 2019?
Aha. I see. When a Terran player does well, it’s because they are good. When a Zerg player does well, it’s because the race is OP.
Gotcha.
it wasnt about if its hard or not. its about what of these two options is harder to do and yes, to click on a small area is harder than to click on a bigger area.
It just all sounds so much better in broken english
Super tournament player and GSL playesr are the same but it’s a totaly different tournament LOL. New excuse from zerg because they don’t want to see their race is OP
OMG it’s almost like different units are different.
i guess the problem is with me but why does a siege tank cost a hydralisk?
can hydralisks morph into siege tanks?
Ok sherlock, tell me, how long does a gsl season last. And then, tell me, how long does a gsl vs the world or super tournament last? Maybe you will see yourself, why this are two completely different tournaments.
Maru and Serral in 2018 were both winning everything.
2019 we have 5 different zerg winners across 9 premier wins out of 15 total. That hasnt happened ever in LotV. Last time it happened was a long, long time ago, if it happened at all, and would have been a direct result of more tournaments that were present back then (more IEM tournaments, Dreamhack etc).
As for the previous years, zerg not winning doesnt mean they were underpowered - they werent. There was plenty of representation in finals and semifinals each year from Zerg players, almost consistantly across the board in GSL, back until around 2016ish. And while representation isnt the only thing to look at (nor are tournament winners) it is one of the things that should be looked at. And it helps paint a far more accurate image.
Two things forgotten at the topic:
You are forgetting that Lurkers are invisible, and friendly units can walk over them. Not like tanks which body block the whole Terran army resulting in a big mess if you don’t manage it well. 2 very big things.
Oh wait, damn, wrong side, I wanted to make lurkers look worse. Seems it backfired.
lol, but when Terran and Protoss doesn’t win it means they are underpowered. Another amazing insight from Miro.
PS: Here is some more spice, First of all while I am not saying my idea is a “fix” and not saying the topic or the vipers ought to be fixed, you should listen to my suggestion: …
GIVE Ravens’ Interference Matrix, the ability to disable Lurkers.
This spell only disables one unit anyways…
The Viper’s Blinding Cloud is capable of “disabling” many units at once…
I don’t see why Zerg should be able to disable anything they want,
and why the Terran’s Raven can only disable units in TvT and TvP (and psionics, so infestors if you want…) and again, just one unit, at least with the latest patch, getting above 150 energy is rare (for 2 disables at most).
Again I’m not saying it is THE cool thing to do. but it is giving cool options making the raven a bit more useful here (see topic) as opposed to the Viper which has actually so many more uses… this is not a balanced caster design…
HOW CAN YOU JUSTIFY IT?
- Make the Lurker Psionic, that’s it - everything dealt with. (ok, come with a better idea for the raven here).
- The terran atm has no game breaker vs Zerg at all (like vs Lurkers), the raven being at l east capable of doing it, will add some much needed spice here…
Where did I say that? Don’t be stupid, we both know that wasnt what I said.