P2 Swann feels so weak compared to P1 Karax when it comes to defense, but even without comparing the 2, Swann P2 is… disappointing.
- The Prestige Grease Monkey says that it doubles the effectiveness of turret upgrades. It doesn’t do it to all of them. Attack speed is affected. Armour is affected. Range is affected but does not affect the Perdition turret. Healing rate and max HP restored by the automated repair drones is completely excluded and receives no bonuses.
- Swann has a bonus to turrets when he reaches level 3. Missile Turrets get +125HP. Devastation turrets get +3 to range. Perdition turrets get a 50% discount. None of these increase in effectiveness by any amount.
- None of Swann’s turrets except the Missile Turret has detection. Science Vessels have detection too but… can’t repair buildings… so having it there makes it cannon fodder for anti air. Even when not fighting an air comp, you would need a Missile turret which won’t shoot just to see. Feelsbad when playing a turret-heavy comp. Since you can only have so many turrets firing at 1 target due to space limitations, wasting 4 spaces ain’t great.
Now compare this to P1 Karax:
- Around 6 structures can be repaired to full HP way more rapidly, allied structures included, automatically, and at 0 cost. Painless.
- Shield Batteries can restore shields mid-repair, giving cannons tons of survivability. They can also apply what amounts to an Immortal shield to any structure on autocast
(THIS CAN ALSO AFFECT DEBRIS ON DEAD OF NIGHT <— this is awesome btw) - Karax can have Energizers near his defenses, eliminating the need for a Pylon to take up additional space, and offering a portable power field that can’t be disabled by say, a Hybrid Reaver or a Dead of Night Spotter. Energizers can also massively increase the rate of fire of any building (OR UNIT) near itself.
- Chrono Boost and its Karax counterpart can also affect structures, making them attack even faster, which makes Khaydarin Monoliths deal absurd amounts of damage very quickly, in addition to massing a gigantic economy and a quickly replenishing army.
Now let’s look at units:
Karax has carriers. Swann has nothing that can compare to carriers.
The only thing Swann excels at is giving you way too much vespene, lots of my allies don’t even bother using that vespene and float more than 1k (sometimes 2k) of it. Not to say it’s not useful at certain times, but mostly it’s a letdown.
Also… P1 Karax’ only disadvantage is that repair beam can no longer target mechanical units. Thas it.
Swann’s disadvantage is a gigantic increase in unit costs, almost forcing Swann into a defense position whether he likes it or not. With Karax’ instant defense buildings, P2 Swann doesn’t hold up in Random Missions because some maps will just not be friendly to his Prestige. Cradle of Death is a prime example, pure pushing power is required. P1 Karax doesn’t do much better, but can outperform Swann always, and offers more benefits than Swann ever could…
P2 Swann is a troll pick in random missions, the disadvantage is too much for the limited (and vague) advantage that he gets, and his defense is not stronger than Karax’ which is what bothers me. P1 Karax stays flexible, P2 Swann literally can’t afford an army.
Let’s not forget that the strongest part of Swann’s defense comes from his Siege Tanks. Those tanks will now cost way more than they usually do, all so that turrets can get +2 extra armour, +1 extra range, and a bonus to attack speed which Karax also has. It’s too weak, and puts Swann in a very awkward position too often, locking Swann down to only a few select missions where he can be considered even remotely powerful.
And… let’s not talk about how annoying Perdition turrets are to repair in Dead of Night… Whenever they come out of the ground, any SCV currently fixing it will run for its life because it auto-repositions whatever’s above it, for some reason SCVs always stand on top of it. Perdition turrets are also INFRONT of your other turrets, since it has no bonus to range, meaning if your SCVs are fixing it mid-combat, they’ll be forced into the enemy infested due to space issues…