General:
- Brutal +2 is also opened for general play
- "Random Hero" also chooses a random "Prestige" for the selected commander (With Equal Mastery Points)
- In Brutal +1 and more, "Random Hero" also chooses random "Mastery Points"
- A "Reset All Prestiges!" button is added for each hero on their respective pages
Mutations:
- Diffusion: Removed from infested maps (for performance issues)
- Double Edged: Mutation cost increased to 4 points for B+ (Buff from 3)
- Diffusion Interaction with Life Leech: Enemy units DO NOT steal life or shields from diffusion-based damages
- Laser Drill: Laser Drill DOES NOT target Aurana's transport (Malwarfare)
- Eminent Domain: Amon can (and should) destroy structures that he obtains (to make some cheeses harder!)
Commanders:
Raynor
General:
Mercenary Munitions Level 15: Increases the attack speed by 20% (Buff from 15%)
Scan energy cost reduced to 25 (Buff from 50)
Kerrigan
P2: Reduce the stunning duration to 2 seconds (Nerf from 3 seconds)
Artanis
General:
Tempest gas cost reduced to 175 (Like LOV - Buff from 200)
Solar Bombardment damage to mission objectives are halved (Nerf)
Swann
General:
Mechanical Know-how: (Besides life increase) all Swann units start with 1 additional armor
Zagara
P1: Baneling Nests will spawn an additional 3 free Banelings and Scourge Nests will spawn 3 free Scourge (Nerf from 4)
Vorazun
General: Void Rays gas cost reduced to 125 (Buff from 150)
Karax
P2: Combat unit cost reduced by 30% (Nerf from 40%)
Abathur
General: Biotic Leech: Abathur’s units heal themselves for 0.5% (Nerf from 1%)
Alarak
Nothing!?
Nova
General: Tactical Airlift DOES NOT lift allies units (QOL mostly)
P2: After Tactical Airlift, units become clocked for 10 seconds (Buff)
Stukov
P1: Loaded Infested civilians converted to volatile infested (Buff)
P2: Mechanical combat units cost 25% less (Nerf from 30)
P3: Infested Bunker costs 100 more minerals (Nerf)
Fenix
Nobody plays him?
Dehaka
General:
Dehaka’s base health reduced to 500 (Nerf from 600)
Ravasaur’s base damage increased to 20 (Buff from 15)
P2: Pack Leaders and their entourage have 50% increased life (Nerf fom 100%)
Han & Horner
General:
Significant Others:
Horner’s units gain 0.75% health for each supply of Mira’s units (Buff from 0.5%)
Mira’s units gain 0.75% attack speed for each supply of Horner’s unit (Buff from 0.5%)
Tychus
General:
Odin’s base health reduced to 2000 (Nerf from 3000)
Big Red Button damage reduced to 600 (Nerf from 1000)
Tychus Findlay: Base health reduced to 550 (Nerf from 600)
James Sirius Sykes: Base health reduced to 600 (Nerf from 650)
Kev Rattlesnake West: Base health reduced to 600 (Nerf from 625)
P2:
Outlaws Deal 20% more damage and take 40% less damage (Nerf from 30% and 50% respectively)
The buff halved in the presence of ally combat units within buff range
Zeratul
General:
Legion Calldowns cost increased to 1000 (Nerf from 800)
Deploy Tesseract Monolith cooldown increased to 240 (Nerf from 180)
Zeratul’s health decreased to 100 (Nerf from 150) and base shield decreased to 400 (Nerf from 450)
P2:
Zeratul’s combat units cost 30% more (Nerf from 25%)
Half the price increase also applys to Canons (Nerf)
P3:
Each Artifact Fragment reduces the cooldown of Zeratul’s Shadow Cleave by 4 seconds (Nerf from 5)
Stetmann
General:
Hardened Egonergy Shield: reduces incoming damage to a maximum of 10+10% (Nerf from 10)
P2: Gary’s health and damage increased by 75% (Nerf from 100%)
Mengsk
General:
ESOs damage to mission objectives (void shards, slivers, trashers, infested structures on DoN, trains etc) are halved (Nerf)
Nuclear Annihilation damage to mission objectives are halved (Nerf)