Suggestion: Add Asymmetrical and Randomized Starting Positio

Feedback on Team Games Map Design in StarCraft II

In StarCraft II team games, players always start next to their allies, leading to repetitive and predictable patterns. I believe this design limits strategic diversity.

Would it be possible to introduce asymmetrical team maps and allow randomized starting positions within each team? This could greatly increase the variety of unit compositions and strategies, making team games more dynamic and exciting.

I understand the importance of symmetry and fairness in 1v1 matches, where skill should outweigh luck. However, in team games, always starting in the same formation removes the need for early scouting and often reduces the game to simply walling off the ramp and massing air units to 200 supply. It’s disappointing that such rich possibilities for early and mid-game tactics are left unexplored.

In reality, no battle starts on a perfectly symmetrical field. While symmetry in 1v1 is fair and logical, I question why early skirmishes, flanks, and local engagements are seemingly discouraged in team formats. Why restrict diversity in a mode that could thrive on it?

I’d really appreciate any insight into this design choice. Thank you for your time and for continuing to support StarCraft II.

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I don’t think that would work. StarCraft II is too dependent on map design for balance.

not only that its just a bad idea in general, having teammates spawn randomly would lead to alot of tms getting stuck out in the open killed off quickly by rushs which would lead to bad games in general

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also if you think that its a good idea pleas go to the 4v4 dystopian map get a bunch of peeps to join you for a game and yall play on that 1v1 solo at more than 4 person, have a random person spawn next to you thats not allied is a complete cluster frack, then add team gameplay into the mix and its just bad, trust me one this one. i play with a group every friday and this is the biggest 4v4 map we got and we do some crazy games on it but having an oppenent spawn directly beside you ends up with alot of dead players trying to worker rush the guy beside and tms comeing into finish or die trying. just bad games in general.