Stukov’s prestiges are pretty good to focus on a specific strat. The frightful fleshwelder makes mech even better and the lord of the horde makes bunker plays even stronger, but they don’t really change the way you play him.
Here are some ideas I had of prestige for Stukov that could bring new strategies:
Advantage: Stukov is now a hero on the field that has his abilities scaling up with the coumpound level. For exemple, at coumpound level 0 (no upgrade) he could have the ability to spawn 4 Infested marines, but at coumpound level 1 he could spawn 4 additionnal infested civilians. Infested missile turret would get a weak anti ground attack.
Disadvantage: Stukov can no longer produce infested bunkers.
Advantage: Stukov can now build an infested Bio dome (accessible after building an infested armory) that can be used to produce special infested. (Hunterling, Kaboomer, Chocker, Spotter and Stank)
Disadvantage: Stukov has no longer access to the Apocalisk and Aleksander calldowns
Advantage: All of Stukov buildings can spawn for free each 60 seconds a group of infested civilians/Volatiles and infested marines
Disadvantage: Stukov Bunker now cost 6 supply instead of 4. Infested Marine cost increase to 25 minerals (I’m taking in consideration that the 15 minerals marines are going to stay) and infested mech cost increase by 30%.
Advantage: Stukov can now plent down Virophages that can attack enemies like the bile launcher of Zagara and that can boost friendly structures (like chrono boost) with a bile stream.
Disadvantage: Stukov’s units cooldown is increase by 200%.
Finally, for the plague warden prestige, I would love it if it could also work with the infested liberator by sieging it up to launch the infested infantry.