Weak as all hell.
There is not a single map where the mecha Zerg don’t get the holy living scrap beat out of them.
His primary forces are zerglings with hardened shields and hydralisks with freaking rocket launchers! with the real spine being your hydras that’ll set you back 50 gas a pop (we’ll get into that later…) Rocket-lisks and Shield-lings, How can those be weak? Enter EGONERGY this frustrating resource puts every useful ability Stetmanns forces have on crutches.
YOU NEED to place those Stetalites over the entire freaking map If you want to keep that purple nonsense a-flowin because even though "Mecha units with Egonergy are more powerful than their standard Co-op counterparts, without it, they become depleted husks of their former glory."
Oh but wait there’s more! all of the really really cool stuff that the mecha swarm can do… needs to be freaking researched! So, until you get that research done then all you have is an army of very basic zerg and the gas costs are not great…
And speaking of gas and EGONERGY there is in fact one unit that is by far the coolest most off the walls bonkers amazing thing of all time, THE MECHA BATTLECARRIER LORD! This beautiful amalgamation of a carrier, battlecruiser and brood lord is every bit as cool as it sounds except with frigging locusepters and a godamned stetmato cannon! The problem here is that it has it’s own set of research projects and a really nasty 350 gas price tag (that you will very likely not have lying around by the time you can make them…) And EGONERGY completely cripples this glorious beast… You might be thinking “so what? do without the cannon” well you see the battlcarrier lord has to build it’s ammo using freaking EGONERGY and without it they can’t do a damn thing!
plus their pools take a solid chunk of down time to recover witch blows.
Now beyond all of that we have Ultralisks, now you might be thinking “weak ultralisks, yeah right bud” but No they actually managed it at 200 gas these things don’t last terribly long in most fights and take forever to regenerate afterwards, that said they do come with a pretty nifty burrow charge and can be upgraded with their own suite of expensive research without witch your Ultralisks are deffinetly going to die…
Oh also there’s lurkers and the corrupters and SUPER GARY don’t suck.
Last but not least we have the stetalites These stupid, tedious, time consuming things are absolutely critical to playing stetmann.
They buff you and your allies, increase both of your income and are the primary source of EGONERGY. These things need to be placed over every square inch you plan to fight over because if you dont, then you are going to incur some expensive losses.
Oh and for those of you that think how about dead of night?
I hope you like the sound of constant beeping because every time these things get shot down… you’ll know it.
Now maybe I’m just being over critical or just salty for no reason but tell me this, if stetmans forces were any good to begin with why were the given a fekking recycle function?! It’s almost as if somebody counted on these terrible units dying off en masse…