Starcraft TCG Suggestion Reduex

Resource costs:

M = Minerasl
G = Gas
N = “ENergy”

Rarity

C = Common
U = Uncommon
R = Rare
D = Double Rare

Number beside Rarity is how many you can have in a deck.

“E” denotes “Exhausted”. An exhauted permanent cant attack or block and can’t use activated abilities. To signify an exhausted permanent, push that card forward half of one card lenght on the Battlefield. “Reset” removes Exhausted status.

Game is played with 100 card deck and you exile the top card of your deck every time you are dealt 1 damage. If you have no cards in your deck, you lose the game. The winner is the last player left alive, obviously.

The races can’t mix, so you play a “Zerg Deck” or a “terran deck” or a “Protoss deck”

Zerg units automatically heal back at the end of every turn. Protoss units automatically heal back shields at the end of every turn.

Structures provide upgrades and other bonuses for Units. Structures can only be played if you control a Worker.

SCV M
Unit - Worker Bio Mech - C - 8
X, E: Repair target mechanical Unit or Structure by X Life.
E: Deploy a structure from your hand, you still pay its resource costs. SCV doesn’t Reset during its controller’s next reset step.
Power: 1
Life: 1
Armor: 0

Drone M
Unit - Worker Bio - C - 12
E: Deploy a structure from your hand. You still pay it’s resource cost. Shuffle Drone into its owners Main Deck, then draw a card.
Power: 1
Life: 1
Armor: 0

Probe M
Unit - Worker Mech Robotic - C - 8
E: Repair target Unit by 1 Life.
0: Deploy a structure from your hand. You pay 1 less Resource of any type.
Power: 1
Life: 1
Shield: 1
Armor: 0

Marine M
Unit - Bio Infantry - C - 12
Anti-Air. Focus: 1.
Stimpack: (0: Marine gains Double Strike until end of turn and loses 1life.)
Power: 1
Life: 2
Armor: 0

“Focus: X”: You may pay N to deal X damage to target Unit or Player once each turn but only on your own turn.

Firebat MG
Unit - Bio Infantry - C - 8
Splash: 2.
Stimpack: (0: Firebat gains Double Strike Until end of turn and loses 1 life.)
Power: 2
Life: 2
Armor: 1

Zealot MM
Unit - Bio Ground - C - 12
Charge.
Power: 2
Life: 2
Armor: 1
Shields: 1

“Charge”: This unit may attack the turn it enters the Battlefield.

Stalker MMMG
Unit - Mechanical Bio Ground - U - 8
Blink. Anti-Air. Focus: 1.
Power: 2
Life: 2
Armor: 1
Shields: 2

“Blink”: You may deploy this Unit any time you could deploy a Fast Effect or Disrupt.

Ultralisk MMMMGGGG
Unit - Biological Ground - R - 4
Berserk.
Power: 5
Life: 10
Armor: 3

“Berserk”: the owner of this unit can’t lose control of it. This Unit may attack the turn it enters the Battlefield and MUST attack each turn.

Psionic Storm NNN
Fast - Used - U - 4
Players can’t move cards on the Battlefield while Psionic Storm is on the Stack.
Place this card on the battlefield touching one or more enemy Units. Psionic Storm deals 2 damage to each unit touched in this way. Then shuffle Psionic Storm into its owner’s Main Deck.

Graviton Beam N
Fast - Used - C - 4
Exhaust target Unit and it doesn’t reset during its controller’s next Reset step. If that Unit is a summon, exile it instead.

Mutalisk MMGG
Unit - Bio Air - C - 8
Anti-Air. Triple Strike. Focus: 1.
Power: 2
Life: 4
Armor: 0

Chrono Rift Device NNNN
Tool - R - 4
E: Exhaust target pemanent.

and so on. I will make a “card” for each unit and each ability and each relevant structure.

When I was much younger I actually used to design TCG stuff as a hobby (mostly fake Pokémon cards). A Starcraft TCG could be super interesting.