Thanks to the initial insights of World of WarCraft, I think it might be time for another MMORPG set in StarCraft.
There’ll be no specific leveling system, especially for PvP (i.e. everyone is essentially at the same level in terms of raw stats & such). However, as your individual character, your Terran, Zerg, and/or Protoss progresses in their journey, so too does your character in many ways. Unfortunately, the Terran & Protoss might be too similar, in their own way, while the Zerg are completely different. All characters start similarly: Slay enemy NPCs, Terran, Zerg, and/or Protoss before you reach your first level up upgrade; They could slay Wayward Terran Pirates, Wayward Protoss, and/or Feral Zerg. The unique thing about Zerg leveling up is that they start as combat ready larva before forming a cocoon to transform based on what they’ve slayed the most (Terran, Zerg, and/or Protoss); the rest get gear upgrades, and/or something similar & such. And those are just the core character mechanics; other things that’re choice based that’ll affect the area will
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unless you haven’t noticed but an arcade game which is like a MMORPG in already in starcraft 2 and its pretty Old so try that
Yeah, but this is more like an interstellar World of WarCraft, with key differences & such. The Zerg represents “purity of essence” while the Protoss represents “purity of form” (Humans/Terrans are likely in-between). As the player characters level up, their defeating enemies helps indicate which way they’ll level up & such.