Starcraft map triggers and setting a random seed

I have a question about the Starcraft map editor and how I can set a fixed random seed for the in game random number generator so that the environment will feed consistent results to my RL algorithms for debugging?

Is this possible to feed the random seed via pysc2?

In the editor under File > Preference > Test Document you can check “use fixed seed”. No idea about the pysc2 though, for api questions you’re better off asking in the AI Discord:

thanks for pointing out the random seed i’ll ask there!