Sure, but it’s painful to play; I’ve tried. AOE 4 has the same problem. Units aren’t responsive. They’re slow to react to your commands, and it feels like you’re playing a game that just doesn’t move. Pathing is weird too - better in AOE 4 than in 2, but still weird.
Comes down to people screaming constantly, instead of having civil discussions, and chasing off anyone who might actually be interested in trying new things, changing the game up and ultimately a generally toxic minority.
And yet the stats don’t agree with that at all.
Not can’t just hard to do so. And dependent on the stage of the game too.
So if I drop a mule on a mineral line that has no minerals, I’ll get money back? News to me - I thought I had to have minerals to get minerals.
I get what you’re saying though - but Terran’s biggest weakness has always been their slow production.
“An Elazer of Overlords.” That sound familiar? Yeah, imagine being the guy that makes 200 supply of overlords before even reaching 80 supply, spending over 1200 minerals on that and still being perfectly fine.
Different races are different.
And as a down-side, Siege tanks produce slowly, require themselves to go into a completely immobile position that takes 3 seconds to siege and 3 seconds to unsiege (slightly less, actually but not by much), requires a spotter to use their full range, can’t attack units within a certain range etc. They also have less health than every other siege unit in the game that isn’t the swarm-host (who doesn’t even need to be there to siege you).
Colossus can move and utilize their entire range without needing to siege, and can walk over their units.
Lurkers can burrow almost instantly and move as fast as a helion while also having more HP than a siege tank and being a cloaked unit, and being a unit that can easily be produced en-mass.
Gee, it’s almost like different races are different, and have different mechanics that balance them.
Creep. Literally the most oppressive vision mechanic in the game. So much so that they’ve had to nerf it and change it multiple times because it was so strong. Overlords, which don’t cost any supply whatsoever, and Overseers which also don’t cost supply but are a super-cheap morph.
Honestly, the only race that actually gets shafted with scouting (to some extent, anyway) is Protoss, who actually require supply to scout things. Observers, Oracles and Sentries.
No, it really wasn’t - This statement shows how absurdly ignorant you actually are of the happenings in sc2.